RenderQueue& mRenderQueue; ///< Used to send GL clean-up messages for the next Render.
// Messages are queued here when the update buffer index == 0
- NodeOwnerContainer mNodeQueue0;
+ OwnerContainer< Node* > mNodeQueue0;
ShaderQueue mShaderQueue0;
RendererQueue mRendererQueue0;
CameraQueue mCameraQueue0;
// Messages are queued here when the update buffer index == 1
- NodeOwnerContainer mNodeQueue1;
+ OwnerContainer< Node* > mNodeQueue1;
ShaderQueue mShaderQueue1;
RendererQueue mRendererQueue1;
CameraQueue mCameraQueue1;