#define __DALI_INTERNAL_SCENE_GRAPH_ANIMATABLE_PROPERTY_H__
/*
- * Copyright (c) 2015 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2018 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
if( mBaseValue != value )
{
mBaseValue = value;
+ // It's ok to bake both buffers as render is performed in same thread as update. Reading from event side
+ // has never been atomically safe.
mValue[bufferIndex] = value;
+ mValue[1-bufferIndex] = value;
OnBake();
}
void Bake(BufferIndex bufferIndex, int value)
{
mValue[bufferIndex] = value;
+ mValue[1-bufferIndex] = value;
mBaseValue = mValue[bufferIndex];
OnBake();
*/
void Bake(BufferIndex bufferIndex, float value)
{
+ // It's ok to bake both buffers as render is performed in same thread as update. Reading from event side
+ // has never been atomically safe.
mValue[bufferIndex] = value;
+ mValue[1-bufferIndex] = value;
mBaseValue = mValue[bufferIndex];
OnBake();
*/
void Bake(BufferIndex bufferIndex, const Vector2& value)
{
+ // It's ok to bake both buffers as render is performed in same thread as update. Reading from event side
+ // has never been atomically safe.
mValue[bufferIndex] = value;
+ mValue[1-bufferIndex] = value;
mBaseValue = value;
OnBake();
void BakeX(BufferIndex bufferIndex, float value)
{
mValue[bufferIndex].x = value;
+ mValue[1-bufferIndex].x = value;
mBaseValue.x = value;
OnBake();
void BakeY(BufferIndex bufferIndex, float value)
{
mValue[bufferIndex].y = value;
+ mValue[1-bufferIndex].y = value;
mBaseValue.y = value;
OnBake();
void Bake(BufferIndex bufferIndex, const Vector3& value)
{
mValue[bufferIndex] = value;
+ mValue[1-bufferIndex] = value;
mBaseValue = value;
OnBake();
void BakeX(BufferIndex bufferIndex, float value)
{
mValue[bufferIndex].x = value;
+ mValue[1-bufferIndex].x = value;
mBaseValue.x = value;
OnBake();
void BakeY(BufferIndex bufferIndex, float value)
{
mValue[bufferIndex].y = value;
+ mValue[1-bufferIndex].y = value;
mBaseValue.y = value;
OnBake();
void BakeZ(BufferIndex bufferIndex, float value)
{
mValue[bufferIndex].z = value;
+ mValue[1-bufferIndex].z = value;
mBaseValue.z = value;
OnBake();
void Bake(BufferIndex bufferIndex, const Vector4& value)
{
mValue[bufferIndex] = value;
+ mValue[1-bufferIndex] = value;
mBaseValue = mValue[bufferIndex];
OnBake();
void BakeX(BufferIndex bufferIndex, float value)
{
mValue[bufferIndex].x = value;
+ mValue[1-bufferIndex].x = value;
mBaseValue.x = mValue[bufferIndex].x;
OnBake();
void BakeY(BufferIndex bufferIndex, float value)
{
mValue[bufferIndex].y = value;
+ mValue[1-bufferIndex].y = value;
mBaseValue.y = mValue[bufferIndex].y;
OnBake();
void BakeZ(BufferIndex bufferIndex, float value)
{
mValue[bufferIndex].z = value;
+ mValue[1-bufferIndex].z = value;
mBaseValue.z = mValue[bufferIndex].z;
OnBake();
void BakeW(BufferIndex bufferIndex, float value)
{
mValue[bufferIndex].w = value;
+ mValue[1-bufferIndex].w = value;
mBaseValue.w = mValue[bufferIndex].w;
OnBake();
*/
void Bake(BufferIndex bufferIndex, const Quaternion& value)
{
+ // It's ok to bake both buffers as render is performed in same thread as update. Reading from event side
+ // has never been atomically safe.
mValue[bufferIndex] = value;
+ mValue[1-bufferIndex] = value;
mBaseValue = value;
OnBake();
*/
void Bake(BufferIndex bufferIndex, const Matrix& value)
{
+ // It's ok to bake both buffers as render is performed in same thread as update. Reading from event side
+ // has never been atomically safe.
mValue[bufferIndex] = value;
+ mValue[1-bufferIndex] = value;
mBaseValue = mValue[bufferIndex];
OnBake();
*/
void Bake(BufferIndex bufferIndex, const Matrix3& value)
{
+ // It's ok to bake both buffers as render is performed in same thread as update. Reading from event side
+ // has never been atomically safe.
mValue[bufferIndex] = value;
+ mValue[1-bufferIndex] = value;
mBaseValue = mValue[bufferIndex];
OnBake();