Use modern construct 'using' instead of typedef.
[platform/core/uifw/dali-core.git] / dali / internal / update / common / animatable-property.h
index 348d849..8972bc9 100644 (file)
@@ -205,7 +205,7 @@ public:
     // false + false does not change value, true + false does not either
     if( delta && !mValue[bufferIndex] )
     {
-      mValue[bufferIndex] += delta;
+      mValue[bufferIndex] = delta;
 
       OnSet();
     }
@@ -274,7 +274,7 @@ public:
    */
   void BakeRelative(BufferIndex bufferIndex, bool delta)
   {
-    mValue[bufferIndex] += delta;
+    mValue[bufferIndex] = mValue[bufferIndex] || delta;
     mBaseValue = mValue[bufferIndex];
 
     OnBake();
@@ -2134,7 +2134,7 @@ void BakeMessage( EventThreadServices& eventThreadServices,
                   const SceneGraph::AnimatableProperty<T>& property,
                   typename ParameterType< T >::PassingType newValue )
 {
-  typedef MessageDoubleBuffered1< SceneGraph::AnimatableProperty<T>, T > LocalType;
+  using LocalType = MessageDoubleBuffered1<SceneGraph::AnimatableProperty<T>, T>;
 
   // Reserve some memory inside the message queue
   uint32_t* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
@@ -2150,7 +2150,7 @@ void BakeRelativeMessage( EventThreadServices& eventThreadServices,
                           const SceneGraph::AnimatableProperty<T>& property,
                           const T& delta )
 {
-  typedef MessageDoubleBuffered1< SceneGraph::AnimatableProperty<T>, const T& > LocalType;
+  using LocalType = MessageDoubleBuffered1<SceneGraph::AnimatableProperty<T>, const T&>;
 
   // Reserve some memory inside the message queue
   uint32_t* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
@@ -2166,7 +2166,7 @@ void SetXComponentMessage( EventThreadServices& eventThreadServices,
                            const SceneGraph::AnimatableProperty<T>& property,
                            typename ParameterType< float >::PassingType newValue )
 {
-  typedef MessageDoubleBuffered1< SceneGraph::AnimatableProperty<T>, float > LocalType;
+  using LocalType = MessageDoubleBuffered1<SceneGraph::AnimatableProperty<T>, float>;
 
   // Reserve some memory inside the message queue
   uint32_t* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
@@ -2182,7 +2182,7 @@ void SetYComponentMessage( EventThreadServices& eventThreadServices,
                            const SceneGraph::AnimatableProperty<T>& property,
                            typename ParameterType< float >::PassingType newValue )
 {
-  typedef MessageDoubleBuffered1< SceneGraph::AnimatableProperty<T>, float > LocalType;
+  using LocalType = MessageDoubleBuffered1<SceneGraph::AnimatableProperty<T>, float>;
 
   // Reserve some memory inside the message queue
   uint32_t* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
@@ -2198,7 +2198,7 @@ void SetZComponentMessage( EventThreadServices& eventThreadServices,
                            const SceneGraph::AnimatableProperty<T>& property,
                            typename ParameterType< float >::PassingType newValue )
 {
-  typedef MessageDoubleBuffered1< SceneGraph::AnimatableProperty<T>, float > LocalType;
+  using LocalType = MessageDoubleBuffered1<SceneGraph::AnimatableProperty<T>, float>;
 
   // Reserve some memory inside the message queue
   uint32_t* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
@@ -2214,7 +2214,7 @@ void SetWComponentMessage( EventThreadServices& eventThreadServices,
                            const SceneGraph::AnimatableProperty<T>& property,
                            typename ParameterType< float >::PassingType newValue )
 {
-  typedef MessageDoubleBuffered1< SceneGraph::AnimatableProperty<T>, float > LocalType;
+  using LocalType = MessageDoubleBuffered1<SceneGraph::AnimatableProperty<T>, float>;
 
   // Reserve some memory inside the message queue
   uint32_t* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );