*
*/
+// EXTERNAL INCLUDES
+#include <cmath>
+
// INTERNAL INCLUDES
#include <dali/public-api/animation/alpha-function.h>
#include <dali/public-api/animation/animation.h>
progress = SetProgress( progress );
}
+ if( mPropertyOwner )
+ {
+ mPropertyOwner->SetPropertyDirty( true );
+ }
+
float alpha = ApplyAlphaFunction( progress );
// PropertyType specific part