-#ifndef __DALI_INTERNAL_SCENE_GRAPH_ANIMATOR_H__
-#define __DALI_INTERNAL_SCENE_GRAPH_ANIMATOR_H__
+#ifndef DALI_INTERNAL_SCENE_GRAPH_ANIMATOR_H
+#define DALI_INTERNAL_SCENE_GRAPH_ANIMATOR_H
/*
- * Copyright (c) 2018 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2019 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
*
*/
+// EXTERNAL INCLUDES
+#include <cmath>
+#include <functional>
+
// INTERNAL INCLUDES
-#include <dali/devel-api/common/owner-container.h>
-#include <dali/internal/event/animation/key-frames-impl.h>
-#include <dali/internal/event/animation/path-impl.h>
-#include <dali/internal/update/nodes/node.h>
-#include <dali/internal/update/common/property-base.h>
#include <dali/public-api/animation/alpha-function.h>
#include <dali/public-api/animation/animation.h>
#include <dali/public-api/animation/time-period.h>
#include <dali/public-api/common/dali-common.h>
#include <dali/public-api/math/quaternion.h>
#include <dali/public-api/math/radian.h>
+#include <dali/devel-api/common/owner-container.h>
+#include <dali/internal/event/animation/key-frames-impl.h>
+#include <dali/internal/event/animation/path-impl.h>
+#include <dali/internal/update/nodes/node.h>
+#include <dali/internal/update/common/property-base.h>
#include <dali/internal/update/animation/property-accessor.h>
#include <dali/integration-api/debug.h>
namespace Internal
{
-typedef Dali::Animation::Interpolation Interpolation;
+using Interpolation = Dali::Animation::Interpolation;
-struct AnimatorFunctionBase;
namespace SceneGraph
{
-class AnimatorBase;
-
-typedef OwnerContainer< AnimatorBase* > AnimatorContainer;
-
-typedef AnimatorContainer::Iterator AnimatorIter;
-typedef AnimatorContainer::ConstIterator AnimatorConstIter;
-
/**
* An abstract base class for Animators, which can be added to scene graph animations.
* Each animator changes a single property of an object in the scene graph.
*/
-class AnimatorBase
+class AnimatorBase : public PropertyOwner::Observer
{
public:
- typedef float (*AlphaFunc)(float progress); ///< Definition of an alpha function
+ using AlphaFunc = float (*)(float progress); ///< Definition of an alpha function
/**
* Observer to determine when the animator is no longer present
/**
* Constructor.
*/
- AnimatorBase()
- : mLifecycleObserver(nullptr),
- mDurationSeconds(1.0f),
- mIntervalDelaySeconds(0.0f),
- mSpeedFactor(1.0f),
- mLoopCount(1),
- mAlphaFunction(AlphaFunction::DEFAULT),
- mDisconnectAction(Dali::Animation::BakeFinal),
- mActive(false),
- mEnabled(true),
- mConnectedToSceneGraph(false),
+ AnimatorBase( PropertyOwner* propertyOwner,
+ AlphaFunction alphaFunction,
+ const TimePeriod& timePeriod )
+ : mLifecycleObserver( nullptr ),
+ mPropertyOwner( propertyOwner ),
+ mDurationSeconds( timePeriod.durationSeconds ),
+ mIntervalDelaySeconds( timePeriod.delaySeconds ),
+ mSpeedFactor( 1.0f ),
+ mCurrentProgress( 0.f ),
+ mAlphaFunction( alphaFunction ),
+ mDisconnectAction( Dali::Animation::BAKE_FINAL ),
+ mAnimationPlaying( false ),
+ mEnabled( true ),
+ mConnectedToSceneGraph( false ),
mAutoReverseEnabled( false )
{
}
/**
* Virtual destructor.
*/
- virtual ~AnimatorBase()
+ ~AnimatorBase() override
{
+ if (mPropertyOwner && mConnectedToSceneGraph)
+ {
+ mPropertyOwner->RemoveObserver(*this);
+ }
if( mLifecycleObserver != nullptr )
{
mLifecycleObserver->ObjectDestroyed();
mLifecycleObserver = nullptr;
}
+private: // From PropertyOwner::Observer
+
+ /**
+ * @copydoc PropertyOwner::Observer::PropertyOwnerConnected( PropertyOwner& owner )
+ */
+ void PropertyOwnerConnected( PropertyOwner& owner ) final
+ {
+ mEnabled = true;
+ }
+
+ /**
+ * @copydoc PropertyOwner::Observer::PropertyOwnerDisconnected( BufferIndex bufferIndex, PropertyOwner& owner )
+ */
+ void PropertyOwnerDisconnected( BufferIndex bufferIndex, PropertyOwner& owner ) final
+ {
+ // If we are active, then bake the value if required
+ if ( mAnimationPlaying && mDisconnectAction != Dali::Animation::DISCARD )
+ {
+ // Bake to target-value if BakeFinal, otherwise bake current value
+ Update( bufferIndex, ( mDisconnectAction == Dali::Animation::BAKE ? mCurrentProgress : 1.0f ), true );
+ }
+
+ mEnabled = false;
+ }
+
+ /**
+ * @copydoc PropertyOwner::Observer::PropertyOwnerDestroyed( PropertyOwner& owner )
+ */
+ void PropertyOwnerDestroyed( PropertyOwner& owner ) final
+ {
+ mPropertyOwner = nullptr;
+ }
+
+public:
/**
* Called when Animator is added to the scene-graph in update-thread.
*/
- virtual void ConnectToSceneGraph() = 0;
+ void ConnectToSceneGraph()
+ {
+ mConnectedToSceneGraph = true;
+ mPropertyOwner->AddObserver(*this);
+
+ // Enable if the target object is valid and connected to the scene graph.
+ mEnabled = mPropertyOwner->IsAnimationPossible();
+ }
/**
* Set the duration of the animator.
mSpeedFactor = factor;
}
- void SetLoopCount(int loopCount)
+ void SetLoopCount(int32_t loopCount)
{
mLoopCount = loopCount;
}
float upperBound(1.0f);
float currentT(0.5f);
float currentX = EvaluateCubicBezier( controlPoints.x, controlPoints.z, currentT);
- while( fabs( progress - currentX ) > tolerance )
+ while( fabsf( progress - currentX ) > tolerance )
{
if( progress > currentX )
{
*/
void SetActive( bool active )
{
- mActive = active;
+ mAnimationPlaying = active;
}
/**
- * Retrieve whether the animator has been set to active or not.
- * @return The active state.
- */
- bool GetActive() const
- {
- return mActive;
- }
-
- /**
- * Retrive wheter the animator's target object is valid and on the stage.
+ * Whether the animator's target object is valid and on the stage.
* @return The enabled state.
*/
bool IsEnabled() const
* @return True if animator is orphan, false otherwise *
* @note The SceneGraph::Animation will delete any orphan animator in its Update method.
*/
- virtual bool Orphan() = 0;
+ bool Orphan()
+ {
+ return (mPropertyOwner == nullptr);
+ }
/**
* Update the scene object attached to the animator.
* @param[in] progress A value from 0 to 1, where 0 is the start of the animation, and 1 is the end point.
* @param[in] bake Bake.
*/
- virtual void Update(BufferIndex bufferIndex, float progress, bool bake) = 0;
+ void Update( BufferIndex bufferIndex, float progress, bool bake )
+ {
+ if( mLoopCount >= 0 )
+ {
+ // Update the progress value
+ progress = SetProgress( progress );
+ }
+
+ if( mPropertyOwner )
+ {
+ mPropertyOwner->SetUpdated( true );
+ }
+
+ float alpha = ApplyAlphaFunction( progress );
+
+ // PropertyType specific part
+ DoUpdate( bufferIndex, bake, alpha );
+
+ mCurrentProgress = progress;
+ }
+
+ /**
+ * Type specific part of the animator
+ * @param bufferIndex index to use
+ * @param bake whether to bake or not
+ * @param alpha value from alpha based on progress
+ */
+ virtual void DoUpdate( BufferIndex bufferIndex, bool bake, float alpha ) = 0;
protected:
}
LifecycleObserver* mLifecycleObserver;
+ PropertyOwner* mPropertyOwner;
+
float mDurationSeconds;
float mIntervalDelaySeconds;
float mSpeedFactor;
-
- int mLoopCount;
+ float mCurrentProgress;
AlphaFunction mAlphaFunction;
+ int32_t mLoopCount{1};
Dali::Animation::EndAction mDisconnectAction; ///< EndAction to apply when target object gets disconnected from the stage.
- bool mActive:1; ///< Animator is "active" while it's running.
+ bool mAnimationPlaying:1; ///< whether disconnect has been applied while it's running.
bool mEnabled:1; ///< Animator is "enabled" while its target object is valid and on the stage.
bool mConnectedToSceneGraph:1; ///< True if ConnectToSceneGraph() has been called in update-thread.
bool mAutoReverseEnabled:1;
/**
* An animator for a specific property type PropertyType.
*/
-template < typename PropertyType, typename PropertyAccessorType >
-class Animator : public AnimatorBase, public PropertyOwner::Observer
+template<typename PropertyType, typename PropertyAccessorType>
+class Animator final : public AnimatorBase
{
+ using AnimatorFunction = std::function<PropertyType(float, const PropertyType&)>;
+
+ AnimatorFunction mAnimatorFunction;
+
public:
/**
* @param[in] timePeriod The time period of this animation.
* @return A newly allocated animator.
*/
- static AnimatorBase* New( const PropertyOwner& propertyOwner,
- const PropertyBase& property,
- AnimatorFunctionBase* animatorFunction,
- AlphaFunction alphaFunction,
- const TimePeriod& timePeriod )
+ static AnimatorBase* New(const PropertyOwner& propertyOwner,
+ const PropertyBase& property,
+ AnimatorFunction animatorFunction,
+ AlphaFunction alphaFunction,
+ const TimePeriod& timePeriod)
{
- typedef Animator< PropertyType, PropertyAccessorType > AnimatorType;
-
// The property was const in the actor-thread, but animators are used in the scene-graph thread.
- AnimatorType* animator = new AnimatorType( const_cast<PropertyOwner*>( &propertyOwner ),
- const_cast<PropertyBase*>( &property ),
- animatorFunction );
-
- animator->SetAlphaFunction( alphaFunction );
- animator->SetIntervalDelay( timePeriod.delaySeconds );
- animator->SetDuration( timePeriod.durationSeconds );
-
- return animator;
- }
-
- /**
- * Virtual destructor.
- */
- virtual ~Animator()
- {
- if (mPropertyOwner && mConnectedToSceneGraph)
- {
- mPropertyOwner->RemoveObserver(*this);
- }
-
- delete mAnimatorFunction;
- }
-
- /**
- * Called when Animator is added to the scene-graph in update-thread.
- */
- virtual void ConnectToSceneGraph()
- {
- mConnectedToSceneGraph = true;
- mPropertyOwner->AddObserver(*this);
- }
-
- /**
- * Called when mPropertyOwner is connected to the scene graph.
- */
- virtual void PropertyOwnerConnected( PropertyOwner& owner )
- {
- mEnabled = true;
+ return new Animator(const_cast<PropertyOwner*>(&propertyOwner),
+ const_cast<PropertyBase*>(&property),
+ std::move(animatorFunction),
+ alphaFunction,
+ timePeriod);
}
/**
- * Called when mPropertyOwner is disconnected from the scene graph.
+ * @copydoc AnimatorBase::DoUpdate( BufferIndex bufferIndex, bool bake, float alpha )
*/
- virtual void PropertyOwnerDisconnected( BufferIndex bufferIndex, PropertyOwner& owner )
+ void DoUpdate( BufferIndex bufferIndex, bool bake, float alpha ) final
{
- // If we are active, then bake the value if required
- if ( mActive && mDisconnectAction != Dali::Animation::Discard )
- {
- // Bake to target-value if BakeFinal, otherwise bake current value
- Update( bufferIndex, ( mDisconnectAction == Dali::Animation::Bake ? mCurrentProgress : 1.0f ), true );
- }
-
- mActive = false;
- mEnabled = false;
- }
-
- /**
- * Called shortly before mPropertyOwner is destroyed
- */
- virtual void PropertyOwnerDestroyed( PropertyOwner& owner )
- {
- mPropertyOwner = NULL;
- }
-
- /**
- * From AnimatorBase.
- */
- virtual void Update( BufferIndex bufferIndex, float progress, bool bake )
- {
- if( mLoopCount >= 0 )
- {
- // Update the progress value
- progress = SetProgress( progress );
- }
-
- float alpha = ApplyAlphaFunction( progress );
-
const PropertyType& current = mPropertyAccessor.Get( bufferIndex );
- const PropertyType result = (*mAnimatorFunction)( alpha, current );
+ // need to cast the return value in case property is integer
+ const PropertyType result = static_cast<PropertyType>(mAnimatorFunction(alpha, current));
+
if ( bake )
{
mPropertyAccessor.Bake( bufferIndex, result );
{
mPropertyAccessor.Set( bufferIndex, result );
}
-
- mCurrentProgress = progress;
- }
-
- /**
- * From AnimatorBase.
- */
- virtual bool Orphan()
- {
- return (mPropertyOwner == NULL);
}
private:
/**
* Private constructor; see also Animator::New().
*/
- Animator( PropertyOwner* propertyOwner,
- PropertyBase* property,
- AnimatorFunctionBase* animatorFunction )
- : mPropertyOwner( propertyOwner ),
- mPropertyAccessor( property ),
- mAnimatorFunction( animatorFunction ),
- mCurrentProgress( 0.0f )
+ Animator(PropertyOwner* propertyOwner,
+ PropertyBase* property,
+ AnimatorFunction animatorFunction,
+ AlphaFunction alphaFunction,
+ const TimePeriod& timePeriod)
+ : AnimatorBase(propertyOwner, alphaFunction, timePeriod),
+ mAnimatorFunction(std::move(animatorFunction)),
+ mPropertyAccessor(property)
{
// WARNING - this object is created in the event-thread
// The scene-graph mPropertyOwner object cannot be observed here
protected:
- PropertyOwner* mPropertyOwner;
PropertyAccessorType mPropertyAccessor;
- AnimatorFunctionBase* mAnimatorFunction;
- float mCurrentProgress;
};
/**
* An animator for a specific property type PropertyType.
*/
-template <typename T, typename PropertyAccessorType>
-class AnimatorTransformProperty : public AnimatorBase, public PropertyOwner::Observer
+template<typename PropertyType, typename PropertyAccessorType>
+class AnimatorTransformProperty final : public AnimatorBase
{
+ using AnimatorFunction = std::function<PropertyType(float, const PropertyType&)>;
+
+ AnimatorFunction mAnimatorFunction;
+
public:
/**
* @param[in] timePeriod The time period of this animation.
* @return A newly allocated animator.
*/
- static AnimatorBase* New( const PropertyOwner& propertyOwner,
- const PropertyBase& property,
- AnimatorFunctionBase* animatorFunction,
- AlphaFunction alphaFunction,
- const TimePeriod& timePeriod )
+ static AnimatorBase* New(const PropertyOwner& propertyOwner,
+ const PropertyBase& property,
+ AnimatorFunction animatorFunction,
+ AlphaFunction alphaFunction,
+ const TimePeriod& timePeriod)
{
// The property was const in the actor-thread, but animators are used in the scene-graph thread.
- AnimatorTransformProperty* animator = new AnimatorTransformProperty( const_cast<PropertyOwner*>( &propertyOwner ),
- const_cast<PropertyBase*>( &property ),
- animatorFunction );
-
- animator->SetAlphaFunction( alphaFunction );
- animator->SetIntervalDelay( timePeriod.delaySeconds );
- animator->SetDuration( timePeriod.durationSeconds );
-
- return animator;
- }
-
- /**
- * Virtual destructor.
- */
- virtual ~AnimatorTransformProperty()
- {
- if (mPropertyOwner && mConnectedToSceneGraph)
- {
- mPropertyOwner->RemoveObserver(*this);
- }
-
- delete mAnimatorFunction;
+ return new AnimatorTransformProperty(const_cast<PropertyOwner*>(&propertyOwner),
+ const_cast<PropertyBase*>(&property),
+ std::move(animatorFunction),
+ alphaFunction,
+ timePeriod);
}
/**
- * Called when Animator is added to the scene-graph in update-thread.
+ * @copydoc AnimatorBase::DoUpdate( BufferIndex bufferIndex, bool bake, float alpha )
*/
- virtual void ConnectToSceneGraph()
+ void DoUpdate( BufferIndex bufferIndex, bool bake, float alpha ) final
{
- mConnectedToSceneGraph = true;
- mPropertyOwner->AddObserver(*this);
- }
-
- /**
- * Called when mPropertyOwner is connected to the scene graph.
- */
- virtual void PropertyOwnerConnected( PropertyOwner& owner )
- {
- mEnabled = true;
- }
-
- /**
- * Called when mPropertyOwner is disconnected from the scene graph.
- */
- virtual void PropertyOwnerDisconnected( BufferIndex bufferIndex, PropertyOwner& owner )
- {
- // If we are active, then bake the value if required
- if ( mActive && mDisconnectAction != Dali::Animation::Discard )
- {
- // Bake to target-value if BakeFinal, otherwise bake current value
- Update( bufferIndex, ( mDisconnectAction == Dali::Animation::Bake ? mCurrentProgress : 1.0f ), true );
- }
-
- mActive = false;
- mEnabled = false;
- }
-
- /**
- * Called shortly before mPropertyOwner is destroyed
- */
- virtual void PropertyOwnerDestroyed( PropertyOwner& owner )
- {
- mPropertyOwner = NULL;
- }
-
- /**
- * From AnimatorBase.
- */
- virtual void Update( BufferIndex bufferIndex, float progress, bool bake )
- {
- if( mLoopCount >= 0 )
- {
- // Update the progress value
- progress = SetProgress( progress );
- }
-
- float alpha = ApplyAlphaFunction( progress );
-
- const T& current = mPropertyAccessor.Get( bufferIndex );
-
- const T result = (*mAnimatorFunction)( alpha, current );
+ const PropertyType& current = mPropertyAccessor.Get( bufferIndex );
+ // need to cast the return value in case property is integer
+ const PropertyType result = static_cast<PropertyType>(mAnimatorFunction(alpha, current));
if ( bake )
{
{
mPropertyAccessor.Set( bufferIndex, result );
}
-
- mCurrentProgress = progress;
- }
-
- /**
- * From AnimatorBase.
- */
- virtual bool Orphan()
- {
- return (mPropertyOwner == NULL);
}
private:
/**
* Private constructor; see also Animator::New().
*/
- AnimatorTransformProperty( PropertyOwner* propertyOwner,
- PropertyBase* property,
- AnimatorFunctionBase* animatorFunction )
- : mPropertyOwner( propertyOwner ),
- mPropertyAccessor( property ),
- mAnimatorFunction( animatorFunction ),
- mCurrentProgress( 0.0f )
+ AnimatorTransformProperty(PropertyOwner* propertyOwner,
+ PropertyBase* property,
+ AnimatorFunction animatorFunction,
+ AlphaFunction alphaFunction,
+ const TimePeriod& timePeriod)
+ : AnimatorBase(propertyOwner, alphaFunction, timePeriod),
+ mAnimatorFunction(std::move(animatorFunction)),
+ mPropertyAccessor(property)
{
// WARNING - this object is created in the event-thread
// The scene-graph mPropertyOwner object cannot be observed here
}
// Undefined
- AnimatorTransformProperty( const AnimatorTransformProperty& );
-
- // Undefined
- AnimatorTransformProperty& operator=( const AnimatorTransformProperty& );
+ AnimatorTransformProperty() = delete;
+ AnimatorTransformProperty( const AnimatorTransformProperty& ) = delete;
+ AnimatorTransformProperty& operator=( const AnimatorTransformProperty& ) = delete;
protected:
- PropertyOwner* mPropertyOwner;
PropertyAccessorType mPropertyAccessor;
- AnimatorFunctionBase* mAnimatorFunction;
- float mCurrentProgress;
};
} // namespace SceneGraph
-/*
- * AnimatorFunction base class.
- * All update functions must inherit from AnimatorFunctionBase and overload the appropiate "()" operator
- */
-struct AnimatorFunctionBase
-{
- /**
- * Constructor
- */
- AnimatorFunctionBase(){}
-
- /*
- * Virtual destructor (Intended as base class)
- */
- virtual ~AnimatorFunctionBase(){}
-
- ///Stub "()" operators.
- virtual bool operator()(float progress, const bool& property)
- {
- return property;
- }
-
- virtual float operator()(float progress, const int& property)
- {
- return property;
- }
-
- virtual float operator()(float progress, const unsigned int& property)
- {
- return property;
- }
-
- virtual float operator()(float progress, const float& property)
- {
- return property;
- }
-
- virtual Vector2 operator()(float progress, const Vector2& property)
- {
- return property;
- }
-
- virtual Vector3 operator()(float progress, const Vector3& property)
- {
- return property;
- }
-
- virtual Vector4 operator()(float progress, const Vector4& property)
- {
- return property;
- }
-
- virtual Quaternion operator()(float progress, const Quaternion& property)
- {
- return property;
- }
-};
-
// Update functions
-struct AnimateByInteger : public AnimatorFunctionBase
+struct AnimateByInteger
{
AnimateByInteger(const int& relativeValue)
: mRelative(relativeValue)
{
}
- using AnimatorFunctionBase::operator();
- float operator()(float alpha, const int& property)
+ float operator()(float alpha, const int32_t& property)
{
- return int(property + mRelative * alpha + 0.5f );
+ // integers need to be correctly rounded
+ return roundf(static_cast<float>( property ) + static_cast<float>( mRelative ) * alpha );
}
- int mRelative;
+ int32_t mRelative;
};
-struct AnimateToInteger : public AnimatorFunctionBase
+struct AnimateToInteger
{
AnimateToInteger(const int& targetValue)
: mTarget(targetValue)
{
}
- using AnimatorFunctionBase::operator();
- float operator()(float alpha, const int& property)
+ float operator()(float alpha, const int32_t& property)
{
- return int(property + ((mTarget - property) * alpha) + 0.5f);
+ // integers need to be correctly rounded
+ return roundf(static_cast<float>( property ) + (static_cast<float>(mTarget - property) * alpha) );
}
- int mTarget;
+ int32_t mTarget;
};
-struct AnimateByFloat : public AnimatorFunctionBase
+struct AnimateByFloat
{
AnimateByFloat(const float& relativeValue)
: mRelative(relativeValue)
{
}
- using AnimatorFunctionBase::operator();
float operator()(float alpha, const float& property)
{
return float(property + mRelative * alpha);
float mRelative;
};
-struct AnimateToFloat : public AnimatorFunctionBase
+struct AnimateToFloat
{
AnimateToFloat(const float& targetValue)
: mTarget(targetValue)
{
}
- using AnimatorFunctionBase::operator();
float operator()(float alpha, const float& property)
{
return float(property + ((mTarget - property) * alpha));
float mTarget;
};
-struct AnimateByVector2 : public AnimatorFunctionBase
+struct AnimateByVector2
{
AnimateByVector2(const Vector2& relativeValue)
: mRelative(relativeValue)
{
}
- using AnimatorFunctionBase::operator();
Vector2 operator()(float alpha, const Vector2& property)
{
return Vector2(property + mRelative * alpha);
Vector2 mRelative;
};
-struct AnimateToVector2 : public AnimatorFunctionBase
+struct AnimateToVector2
{
AnimateToVector2(const Vector2& targetValue)
: mTarget(targetValue)
{
}
- using AnimatorFunctionBase::operator();
Vector2 operator()(float alpha, const Vector2& property)
{
return Vector2(property + ((mTarget - property) * alpha));
Vector2 mTarget;
};
-struct AnimateByVector3 : public AnimatorFunctionBase
+struct AnimateByVector3
{
AnimateByVector3(const Vector3& relativeValue)
: mRelative(relativeValue)
{
}
- using AnimatorFunctionBase::operator();
Vector3 operator()(float alpha, const Vector3& property)
{
return Vector3(property + mRelative * alpha);
Vector3 mRelative;
};
-struct AnimateToVector3 : public AnimatorFunctionBase
+struct AnimateToVector3
{
AnimateToVector3(const Vector3& targetValue)
: mTarget(targetValue)
{
}
- using AnimatorFunctionBase::operator();
Vector3 operator()(float alpha, const Vector3& property)
{
return Vector3(property + ((mTarget - property) * alpha));
Vector3 mTarget;
};
-struct AnimateByVector4 : public AnimatorFunctionBase
+struct AnimateByVector4
{
AnimateByVector4(const Vector4& relativeValue)
: mRelative(relativeValue)
{
}
- using AnimatorFunctionBase::operator();
Vector4 operator()(float alpha, const Vector4& property)
{
return Vector4(property + mRelative * alpha);
Vector4 mRelative;
};
-struct AnimateToVector4 : public AnimatorFunctionBase
+struct AnimateToVector4
{
AnimateToVector4(const Vector4& targetValue)
: mTarget(targetValue)
{
}
- using AnimatorFunctionBase::operator();
Vector4 operator()(float alpha, const Vector4& property)
{
return Vector4(property + ((mTarget - property) * alpha));
Vector4 mTarget;
};
-struct AnimateByOpacity : public AnimatorFunctionBase
+struct AnimateByOpacity
{
AnimateByOpacity(const float& relativeValue)
: mRelative(relativeValue)
{
}
- using AnimatorFunctionBase::operator();
Vector4 operator()(float alpha, const Vector4& property)
{
Vector4 result(property);
float mRelative;
};
-struct AnimateToOpacity : public AnimatorFunctionBase
+struct AnimateToOpacity
{
AnimateToOpacity(const float& targetValue)
: mTarget(targetValue)
{
}
- using AnimatorFunctionBase::operator();
Vector4 operator()(float alpha, const Vector4& property)
{
Vector4 result(property);
float mTarget;
};
-struct AnimateByBoolean : public AnimatorFunctionBase
+struct AnimateByBoolean
{
AnimateByBoolean(bool relativeValue)
: mRelative(relativeValue)
{
}
- using AnimatorFunctionBase::operator();
bool operator()(float alpha, const bool& property)
{
// Alpha is not useful here, just keeping to the same template as other update functors
bool mRelative;
};
-struct AnimateToBoolean : public AnimatorFunctionBase
+struct AnimateToBoolean
{
AnimateToBoolean(bool targetValue)
: mTarget(targetValue)
{
}
- using AnimatorFunctionBase::operator();
bool operator()(float alpha, const bool& property)
{
// Alpha is not useful here, just keeping to the same template as other update functors
bool mTarget;
};
-struct RotateByAngleAxis : public AnimatorFunctionBase
+struct RotateByAngleAxis
{
RotateByAngleAxis(const Radian& angleRadians, const Vector3& axis)
: mAngleRadians( angleRadians ),
{
}
- using AnimatorFunctionBase::operator();
Quaternion operator()(float alpha, const Quaternion& rotation)
{
if (alpha > 0.0f)
Vector3 mAxis;
};
-struct RotateToQuaternion : public AnimatorFunctionBase
+struct RotateToQuaternion
{
RotateToQuaternion(const Quaternion& targetValue)
: mTarget(targetValue)
{
}
- using AnimatorFunctionBase::operator();
Quaternion operator()(float alpha, const Quaternion& rotation)
{
return Quaternion::Slerp(rotation, mTarget, alpha);
Quaternion mTarget;
};
-
-struct KeyFrameBooleanFunctor : public AnimatorFunctionBase
+struct KeyFrameBooleanFunctor
{
- KeyFrameBooleanFunctor(KeyFrameBooleanPtr keyFrames)
- : mKeyFrames(keyFrames)
+ KeyFrameBooleanFunctor(KeyFrameBoolean keyFrames)
+ : mKeyFrames(std::move(keyFrames))
{
}
- using AnimatorFunctionBase::operator();
bool operator()(float progress, const bool& property)
{
- if(mKeyFrames->IsActive(progress))
+ if(mKeyFrames.IsActive(progress))
{
- return mKeyFrames->GetValue(progress, Dali::Animation::Linear);
+ return mKeyFrames.GetValue(progress, Dali::Animation::LINEAR);
}
return property;
}
- KeyFrameBooleanPtr mKeyFrames;
+ KeyFrameBoolean mKeyFrames;
};
-struct KeyFrameIntegerFunctor : public AnimatorFunctionBase
+struct KeyFrameIntegerFunctor
{
- KeyFrameIntegerFunctor(KeyFrameIntegerPtr keyFrames, Interpolation interpolation)
- : mKeyFrames(keyFrames),mInterpolation(interpolation)
+ KeyFrameIntegerFunctor(KeyFrameInteger keyFrames, Interpolation interpolation)
+ : mKeyFrames(std::move(keyFrames)),
+ mInterpolation(interpolation)
{
}
- using AnimatorFunctionBase::operator();
- float operator()(float progress, const int& property)
+ float operator()(float progress, const int32_t& property)
{
- if(mKeyFrames->IsActive(progress))
+ if(mKeyFrames.IsActive(progress))
{
- return mKeyFrames->GetValue(progress, mInterpolation);
+ return static_cast<float>(mKeyFrames.GetValue(progress, mInterpolation));
}
- return property;
+ return static_cast<float>( property );
}
- KeyFrameIntegerPtr mKeyFrames;
+ KeyFrameInteger mKeyFrames;
Interpolation mInterpolation;
};
-struct KeyFrameNumberFunctor : public AnimatorFunctionBase
+struct KeyFrameNumberFunctor
{
- KeyFrameNumberFunctor(KeyFrameNumberPtr keyFrames, Interpolation interpolation)
- : mKeyFrames(keyFrames),mInterpolation(interpolation)
+ KeyFrameNumberFunctor(KeyFrameNumber keyFrames, Interpolation interpolation)
+ : mKeyFrames(std::move(keyFrames)),
+ mInterpolation(interpolation)
{
}
- using AnimatorFunctionBase::operator();
float operator()(float progress, const float& property)
{
- if(mKeyFrames->IsActive(progress))
+ if(mKeyFrames.IsActive(progress))
{
- return mKeyFrames->GetValue(progress, mInterpolation);
+ return mKeyFrames.GetValue(progress, mInterpolation);
}
return property;
}
- KeyFrameNumberPtr mKeyFrames;
+ KeyFrameNumber mKeyFrames;
Interpolation mInterpolation;
};
-struct KeyFrameVector2Functor : public AnimatorFunctionBase
+struct KeyFrameVector2Functor
{
- KeyFrameVector2Functor(KeyFrameVector2Ptr keyFrames, Interpolation interpolation)
- : mKeyFrames(keyFrames),mInterpolation(interpolation)
+ KeyFrameVector2Functor(KeyFrameVector2 keyFrames, Interpolation interpolation)
+ : mKeyFrames(std::move(keyFrames)),
+ mInterpolation(interpolation)
{
}
- using AnimatorFunctionBase::operator();
Vector2 operator()(float progress, const Vector2& property)
{
- if(mKeyFrames->IsActive(progress))
+ if(mKeyFrames.IsActive(progress))
{
- return mKeyFrames->GetValue(progress, mInterpolation);
+ return mKeyFrames.GetValue(progress, mInterpolation);
}
return property;
}
- KeyFrameVector2Ptr mKeyFrames;
+ KeyFrameVector2 mKeyFrames;
Interpolation mInterpolation;
};
-
-struct KeyFrameVector3Functor : public AnimatorFunctionBase
+struct KeyFrameVector3Functor
{
- KeyFrameVector3Functor(KeyFrameVector3Ptr keyFrames, Interpolation interpolation)
- : mKeyFrames(keyFrames),mInterpolation(interpolation)
+ KeyFrameVector3Functor(KeyFrameVector3 keyFrames, Interpolation interpolation)
+ : mKeyFrames(std::move(keyFrames)),
+ mInterpolation(interpolation)
{
}
- using AnimatorFunctionBase::operator();
Vector3 operator()(float progress, const Vector3& property)
{
- if(mKeyFrames->IsActive(progress))
+ if(mKeyFrames.IsActive(progress))
{
- return mKeyFrames->GetValue(progress, mInterpolation);
+ return mKeyFrames.GetValue(progress, mInterpolation);
}
return property;
}
- KeyFrameVector3Ptr mKeyFrames;
+ KeyFrameVector3 mKeyFrames;
Interpolation mInterpolation;
};
-struct KeyFrameVector4Functor : public AnimatorFunctionBase
+struct KeyFrameVector4Functor
{
- KeyFrameVector4Functor(KeyFrameVector4Ptr keyFrames, Interpolation interpolation)
- : mKeyFrames(keyFrames),mInterpolation(interpolation)
+ KeyFrameVector4Functor(KeyFrameVector4 keyFrames, Interpolation interpolation)
+ : mKeyFrames(std::move(keyFrames)),
+ mInterpolation(interpolation)
{
}
- using AnimatorFunctionBase::operator();
Vector4 operator()(float progress, const Vector4& property)
{
- if(mKeyFrames->IsActive(progress))
+ if(mKeyFrames.IsActive(progress))
{
- return mKeyFrames->GetValue(progress, mInterpolation);
+ return mKeyFrames.GetValue(progress, mInterpolation);
}
return property;
}
- KeyFrameVector4Ptr mKeyFrames;
+ KeyFrameVector4 mKeyFrames;
Interpolation mInterpolation;
};
-struct KeyFrameQuaternionFunctor : public AnimatorFunctionBase
+struct KeyFrameQuaternionFunctor
{
- KeyFrameQuaternionFunctor(KeyFrameQuaternionPtr keyFrames)
- : mKeyFrames(keyFrames)
+ KeyFrameQuaternionFunctor(KeyFrameQuaternion keyFrames)
+ : mKeyFrames(std::move(keyFrames))
{
}
- using AnimatorFunctionBase::operator();
Quaternion operator()(float progress, const Quaternion& property)
{
- if(mKeyFrames->IsActive(progress))
+ if(mKeyFrames.IsActive(progress))
{
- return mKeyFrames->GetValue(progress, Dali::Animation::Linear);
+ return mKeyFrames.GetValue(progress, Dali::Animation::LINEAR);
}
return property;
}
- KeyFrameQuaternionPtr mKeyFrames;
+ KeyFrameQuaternion mKeyFrames;
};
-struct PathPositionFunctor : public AnimatorFunctionBase
+struct PathPositionFunctor
{
PathPositionFunctor( PathPtr path )
: mPath(path)
{
}
- using AnimatorFunctionBase::operator();
Vector3 operator()(float progress, const Vector3& property)
{
Vector3 position(property);
PathPtr mPath;
};
-struct PathRotationFunctor : public AnimatorFunctionBase
+struct PathRotationFunctor
{
PathRotationFunctor( PathPtr path, const Vector3& forward )
: mPath(path),
mForward.Normalize();
}
- using AnimatorFunctionBase::operator();
Quaternion operator()(float progress, const Quaternion& property)
{
Vector3 tangent;
} // namespace Dali
-#endif // __DALI_INTERNAL_SCENE_GRAPH_ANIMATOR_H__
+#endif // DALI_INTERNAL_SCENE_GRAPH_ANIMATOR_H