mNativeTexture = Dali::Texture::New( *mNativeImageSourcePtr );
- // Create a FrameBuffer object with no default attachments.
- mFrameBuffer = Dali::FrameBuffer::New( mNativeTexture.GetWidth(), mNativeTexture.GetHeight(), Dali::FrameBuffer::Attachment::NONE );
+ // Create a FrameBuffer object with depth attachments.
+ mFrameBuffer = Dali::FrameBuffer::New( mNativeTexture.GetWidth(), mNativeTexture.GetHeight(), Dali::FrameBuffer::Attachment::DEPTH );
// Add a color attachment to the FrameBuffer object.
mFrameBuffer.AttachColorTexture( mNativeTexture );
}