struct MemoryMemorySize
{
std::string name;
- std::size_t memorySize;
+ decltype(ANIMATION_MEMORY_SIZE) memorySize;
};
MemoryMemorySize memoryMemorySizes[] =
{
{
if( memoryMemorySizes[i].name.compare(name) == 0 )
{
- return count * memoryMemorySizes[i].memorySize;
+ return count * static_cast<size_t>( memoryMemorySizes[i].memorySize );
}
}
return 0;