float GetMinimumPinchDistance() const;
/**
+ * @return The minimum touch events required before a pinch can be started (-1 means it's not set)
+ */
+ int GetMinimumPinchTouchEvents() const;
+
+ /**
+ * @return The minimum touch events required after a pinch started (-1 means it's not set)
+ */
+ int GetMinimumPinchTouchEventsAfterStart() const;
+
+ /**
+ * @return The minimum touch events required before a rotation can be started (-1 means it's not set)
+ */
+ int GetMinimumRotationTouchEvents() const;
+
+ /**
+ * @return The minimum touch events required after a rotation started (-1 means it's not set)
+ */
+ int GetMinimumRotationTouchEventsAfterStart() const;
+
+ /**
* @return The minimum holding time required to be recognized as a long press gesture (milliseconds)
*/
int GetLongPressMinimumHoldingTime() const;
int mPanMinimumDistance; ///< minimum distance required before pan starts
int mPanMinimumEvents; ///< minimum events required before pan starts
float mPinchMinimumDistance; ///< minimum number of pixels moved before a pinch starts
+ int mPinchMinimumTouchEvents; ///< minimum events required before a pinch starts
+ int mPinchMinimumTouchEventsAfterStart; ///< minimum events required after a pinch started
+ int mRotationMinimumTouchEvents; ///< minimum events required before a rotation starts
+ int mRotationMinimumTouchEventsAfterStart; ///< minimum events required after a rotation started
int mLongPressMinimumHoldingTime; ///< minimum holding time required to be recognized as a long press gesture (millisecond)
int mGlesCallTime; ///< time in seconds between status updates
int mMultiSamplingLevel; ///< The number of samples required in multisample buffers