float GetMinimumPinchDistance() const;
/**
+ * @return The minimum holding time required to be recognized as a long press gesture (milliseconds)
+ */
+ int GetLongPressMinimumHoldingTime() const;
+
+ /**
* @return The width of the window
*/
unsigned int GetWindowWidth() const;
int mPanMinimumDistance; ///< minimum distance required before pan starts
int mPanMinimumEvents; ///< minimum events required before pan starts
float mPinchMinimumDistance; ///< minimum number of pixels moved before a pinch starts
+ int mLongPressMinimumHoldingTime; ///< minimum holding time required to be recognized as a long press gesture (millisecond)
int mGlesCallTime; ///< time in seconds between status updates
int mMultiSamplingLevel; ///< The number of samples required in multisample buffers
ThreadingMode::Type mThreadingMode; ///< threading mode