virtual ~ConfigurationManager();
/**
+ * @brief Retrieve all keys from the config file if the file exists.
+ */
+ void RetrieveKeysFromConfigFile( const std::string& configFilePath );
+
+ /**
* @brief Get the maximum texture size.
* @return The maximum texture size
*/
private: // Data
std::string mSystemCacheFilePath; ///< The path of system cache file
- std::unique_ptr<FileStream> mFileStream; ///< The file stream to access the system cache
EglGraphics* mEglGraphics; ///< EGL graphics
ThreadController* mThreadController; ///< The thread controller
unsigned int mMaxTextureSize; ///< The largest texture that the GL can handle