// EXTERNAL INCLUDES
#include <fstream>
#include <string.h>
-#include <dali/public-api/common/stage.h>
#include <dali/public-api/common/vector-wrapper.h>
#include <dali/public-api/render-tasks/render-task-list.h>
#include <dali/integration-api/debug.h>
// INTERNAL INCLUDES
#include <dali/integration-api/adaptor-framework/adaptor.h>
#include <dali/devel-api/adaptor-framework/native-image-source-devel.h>
-
-namespace
-{
-unsigned int TIME_OUT_DURATION = 1000;
-}
+#include <dali/devel-api/adaptor-framework/window-devel.h>
+#include <dali/devel-api/adaptor-framework/bitmap-saver.h>
+#include <dali/internal/adaptor/common/adaptor-impl.h>
+#include <dali/internal/graphics/gles/egl-graphics.h>
namespace Dali
{
namespace Adaptor
{
+namespace
+{
+constexpr int32_t VERSION_NATIVE_IMAGE_SOURCE = 30;
+constexpr uint32_t TIME_OUT_DURATION = 1000;
+}
+
Capture::Capture()
: mQuality( DEFAULT_QUALITY ),
mTimer(),
mPath(),
mNativeImageSourcePtr( NULL ),
- mFileSave( false )
+ mFileSave( false ),
+ mIsNativeImageSourcePossible(true)
{
}
mTimer(),
mPath(),
mNativeImageSourcePtr( NULL ),
- mFileSave( false )
+ mFileSave( false ),
+ mIsNativeImageSourcePossible(true)
{
}
Capture::~Capture()
{
DeleteNativeImageSource();
+ mTexture.Reset();
}
CapturePtr Capture::New()
return pWorker;
}
-void Capture::Start( Dali::Actor source, const Dali::Vector2& size, const std::string &path, const Dali::Vector4& clearColor, const uint32_t quality )
+void Capture::Start( Dali::Actor source, const Dali::Vector2& position, const Dali::Vector2& size, const std::string &path, const Dali::Vector4& clearColor, const uint32_t quality )
{
mQuality = quality;
- Start( source, size, path, clearColor );
+ Start( source, position, size, path, clearColor );
}
-void Capture::Start( Dali::Actor source, const Dali::Vector2& size, const std::string &path, const Dali::Vector4& clearColor )
+void Capture::Start( Dali::Actor source, const Dali::Vector2& position, const Dali::Vector2& size, const std::string &path, const Dali::Vector4& clearColor )
{
DALI_ASSERT_ALWAYS(path.size() > 4 && "Path is invalid.");
DALI_ASSERT_ALWAYS(source && "Source is NULL.");
UnsetResources();
- SetupResources( size, clearColor, source );
+ SetupResources( position, size, clearColor, source );
}
-Dali::NativeImageSourcePtr Capture::GetNativeImageSource() const
+void Capture::SetImageQuality( uint32_t quality )
{
- DALI_ASSERT_ALWAYS( mNativeImageSourcePtr && "mNativeImageSourcePtr is NULL.");
+ mQuality = quality;
+}
+Dali::NativeImageSourcePtr Capture::GetNativeImageSource() const
+{
return mNativeImageSourcePtr;
}
-Dali::Capture::CaptureFinishedSignalType& Capture::FinishedSignal()
+Dali::Texture Capture::GetTexture()
{
- return mFinishedSignal;
+ return mTexture;
}
-void Capture::CreateNativeImageSource( const Vector2& size )
+Dali::Devel::PixelBuffer Capture::GetCapturedBuffer()
{
- Dali::Adaptor& adaptor = Dali::Adaptor::Get();
+ if(!mPixelBuffer || !mPixelBuffer.GetBuffer())
+ {
+ uint8_t* bufferPointer;
+ uint32_t width, height;
+ Dali::Pixel::Format pixelFormat;
+ if(mIsNativeImageSourcePossible)
+ {
+ std::vector<uint8_t> buffer;
+ if(!mNativeImageSourcePtr->GetPixels(buffer, width, height, pixelFormat))
+ {
+ return Dali::Devel::PixelBuffer();
+ }
+ bufferPointer = &buffer[0];
+ }
+ else
+ {
+ width = mTexture.GetWidth();
+ height = mTexture.GetHeight();
+ pixelFormat = Dali::Pixel::RGBA8888;
+ bufferPointer = mFrameBuffer.GetRenderedBuffer();
+ }
+ mPixelBuffer = Dali::Devel::PixelBuffer::New(width, height, pixelFormat);
- DALI_ASSERT_ALWAYS(adaptor.IsAvailable() && "Dali::Adaptor is not available.");
+ memcpy(mPixelBuffer.GetBuffer(), bufferPointer, width * height * Dali::Pixel::GetBytesPerPixel(pixelFormat));
+ }
- DALI_ASSERT_ALWAYS(!mNativeImageSourcePtr && "NativeImageSource is already created.");
+ return mPixelBuffer;
+}
- // create the NativeImageSource object with our surface
- mNativeImageSourcePtr = Dali::NativeImageSource::New( size.width, size.height, Dali::NativeImageSource::COLOR_DEPTH_DEFAULT );
+Dali::Capture::CaptureFinishedSignalType& Capture::FinishedSignal()
+{
+ return mFinishedSignal;
}
-void Capture::DeleteNativeImageSource()
+void Capture::CreateTexture(const Vector2& size)
{
- DALI_ASSERT_ALWAYS(mNativeImageSourcePtr && "mNativeImageSource is NULL.");
+ Dali::Adaptor& adaptor = Dali::Adaptor::Get();
+
+ DALI_ASSERT_ALWAYS(adaptor.IsAvailable() && "Dali::Adaptor is not available.");
- mNativeImageSourcePtr.Reset();
+ if(mIsNativeImageSourcePossible)
+ {
+ DALI_ASSERT_ALWAYS(!mNativeImageSourcePtr && "NativeImageSource is already created.");
+ // create the NativeImageSource object with our surface
+ mNativeImageSourcePtr = Dali::NativeImageSource::New(size.width, size.height, Dali::NativeImageSource::COLOR_DEPTH_DEFAULT);
+ mTexture = Dali::Texture::New(*mNativeImageSourcePtr);
+ }
+ else
+ {
+ mTexture = Dali::Texture::New(TextureType::TEXTURE_2D, Pixel::RGB888, unsigned(size.width), unsigned(size.height));
+ }
}
-bool Capture::IsNativeImageSourceCreated()
+void Capture::DeleteNativeImageSource()
{
- return mNativeImageSourcePtr;
+ if(mNativeImageSourcePtr)
+ {
+ mNativeImageSourcePtr.Reset();
+ }
}
void Capture::CreateFrameBuffer()
{
- DALI_ASSERT_ALWAYS(mNativeImageSourcePtr && "NativeImageSource is NULL.");
-
DALI_ASSERT_ALWAYS(!mFrameBuffer && "FrameBuffer is already created.");
- mNativeTexture = Dali::Texture::New( *mNativeImageSourcePtr );
-
// Create a FrameBuffer object with depth attachments.
- mFrameBuffer = Dali::FrameBuffer::New( mNativeTexture.GetWidth(), mNativeTexture.GetHeight(), Dali::FrameBuffer::Attachment::DEPTH );
+ mFrameBuffer = Dali::FrameBuffer::New(mTexture.GetWidth(), mTexture.GetHeight(), Dali::FrameBuffer::Attachment::DEPTH);
// Add a color attachment to the FrameBuffer object.
- mFrameBuffer.AttachColorTexture( mNativeTexture );
+ mFrameBuffer.AttachColorTexture(mTexture);
}
void Capture::DeleteFrameBuffer()
DALI_ASSERT_ALWAYS(mFrameBuffer && "FrameBuffer is NULL.");
mFrameBuffer.Reset();
- mNativeTexture.Reset();
}
bool Capture::IsFrameBufferCreated()
return mFrameBuffer;
}
-void Capture::SetupRenderTask( Dali::Actor source, const Dali::Vector4& clearColor )
+void Capture::SetupRenderTask( const Dali::Vector2& position, const Dali::Vector2& size, Dali::Actor source, const Dali::Vector4& clearColor )
{
DALI_ASSERT_ALWAYS(source && "Source is empty.");
- mSource = source;
-
- // Check the original parent about source.
- mParent = mSource.GetParent();
-
- Dali::Stage stage = Dali::Stage::GetCurrent();
- Dali::Size stageSize = stage.GetSize();
+ Dali::Window window = DevelWindow::Get( source );
+ if( !window )
+ {
+ DALI_LOG_ERROR("The source is not added on the window\n");
+ return;
+ }
- // Add to stage for rendering the source. If source isn't on the stage then it never be rendered.
- stage.Add( mSource );
+ mSource = source;
if( !mCameraActor )
{
- mCameraActor = Dali::CameraActor::New( stageSize );
- mCameraActor.SetParentOrigin( ParentOrigin::CENTER );
- mCameraActor.SetAnchorPoint( AnchorPoint::CENTER );
+ mCameraActor = Dali::CameraActor::New( size );
+ // Because input position and size are for 2 dimentional area,
+ // default z-directional position of the camera is required to be used for the new camera position.
+ float cameraDefaultZPosition = mCameraActor.GetProperty<float>( Dali::Actor::Property::POSITION_Z );
+ Vector2 positionTransition = position + size / 2;
+ mCameraActor.SetProperty( Dali::Actor::Property::POSITION, Vector3( positionTransition.x, positionTransition.y, cameraDefaultZPosition ) );
+ mCameraActor.SetProperty( Dali::Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT );
+ mCameraActor.SetProperty( Dali::Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER );
}
- stage.Add( mCameraActor );
+ window.Add( mCameraActor );
DALI_ASSERT_ALWAYS(mFrameBuffer && "Framebuffer is NULL.");
DALI_ASSERT_ALWAYS(!mRenderTask && "RenderTask is already created.");
- Dali::RenderTaskList taskList = stage.GetRenderTaskList();
+ Dali::RenderTaskList taskList = window.GetRenderTaskList();
mRenderTask = taskList.CreateTask();
mRenderTask.SetRefreshRate( Dali::RenderTask::REFRESH_ONCE );
mRenderTask.SetSourceActor( source );
mRenderTask.SetProperty( Dali::RenderTask::Property::REQUIRES_SYNC, true );
mRenderTask.FinishedSignal().Connect( this, &Capture::OnRenderFinished );
mRenderTask.GetCameraActor().SetInvertYAxis( true );
+ if(!mIsNativeImageSourcePossible)
+ {
+ mFrameBuffer.CaptureRenderedResult();
+ }
mTimer = Dali::Timer::New( TIME_OUT_DURATION );
mTimer.TickSignal().Connect( this, &Capture::OnTimeOut );
{
DALI_ASSERT_ALWAYS(mCameraActor && "CameraActor is NULL.");
- if( mParent )
- {
- // Restore the parent of source.
- mParent.Add( mSource );
- mParent.Reset();
- }
- else
- {
- mSource.Unparent();
- }
-
- mSource.Reset();
-
mTimer.Reset();
mCameraActor.Unparent();
DALI_ASSERT_ALWAYS( mRenderTask && "RenderTask is NULL." );
- Dali::RenderTaskList taskList = Dali::Stage::GetCurrent().GetRenderTaskList();
+ Dali::Window window = DevelWindow::Get( mSource );
+ Dali::RenderTaskList taskList = window.GetRenderTaskList();
taskList.RemoveTask( mRenderTask );
mRenderTask.Reset();
+ mSource.Reset();
}
bool Capture::IsRenderTaskSetup()
return mCameraActor && mRenderTask;
}
-void Capture::SetupResources( const Dali::Vector2& size, const Dali::Vector4& clearColor, Dali::Actor source )
+void Capture::SetupResources(const Dali::Vector2& position, const Dali::Vector2& size, const Dali::Vector4& clearColor, Dali::Actor source)
{
- CreateNativeImageSource( size );
+ Dali::Internal::Adaptor::Adaptor& adaptor = Internal::Adaptor::Adaptor::GetImplementation(Internal::Adaptor::Adaptor::Get());
+ GraphicsInterface* graphics = &adaptor.GetGraphicsInterface();
+ auto eglGraphics = static_cast<EglGraphics*>(graphics);
+
+ if(eglGraphics->GetEglImplementation().GetGlesVersion() < VERSION_NATIVE_IMAGE_SOURCE)
+ {
+ mIsNativeImageSourcePossible = false;
+ }
+
+ CreateTexture(size);
CreateFrameBuffer();
- SetupRenderTask( source, clearColor );
+ SetupRenderTask( position, size, source, clearColor );
}
void Capture::UnsetResources()
bool Capture::SaveFile()
{
- DALI_ASSERT_ALWAYS(mNativeImageSourcePtr && "mNativeImageSourcePtr is NULL");
-
- return Dali::DevelNativeImageSource::EncodeToFile( *mNativeImageSourcePtr, mPath, mQuality );
+ if(mIsNativeImageSourcePossible)
+ {
+ DALI_ASSERT_ALWAYS(mNativeImageSourcePtr && "mNativeImageSourcePtr is NULL");
+ return Dali::DevelNativeImageSource::EncodeToFile(*mNativeImageSourcePtr, mPath, mQuality);
+ }
+ else
+ {
+ uint8_t* buffer = mFrameBuffer.GetRenderedBuffer();
+ return Dali::EncodeToFile(buffer, mPath, Dali::Pixel::RGBA8888, mTexture.GetWidth(), mTexture.GetHeight(), mQuality);
+ }
}
} // End of namespace Adaptor