#include <dali/internal/render/common/render-debug.h>
#include <dali/internal/render/shaders/program.h>
#include <dali/internal/common/image-sampler.h>
-
+#include <dali/integration-api/debug.h>
namespace Dali
{
void Shader::RemoveConnectionObserver( ConnectionChangePropagator::Observer& observer )
{
+ DALI_LOG_ERROR("+++ Scene Graph Shader::RemoveConnectionObserver\n");
+
mConnectionObservers.Remove(observer);
+
+ DALI_LOG_ERROR("--- Scene Graph Shader::RemoveConnectionObserver\n");
}
void Shader::UniformMappingsChanged( const UniformMap& mappings )