/*
- * Copyright (c) 2015 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2017 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
#include <dali/internal/render/common/render-debug.h>
#include <dali/internal/render/shaders/program.h>
#include <dali/internal/common/image-sampler.h>
-
+#include <dali/integration-api/debug.h>
namespace Dali
{
return mProgram;
}
-void Shader::ConnectToSceneGraph( SceneController& sceneController, BufferIndex bufferIndex )
-{
-}
-
-void Shader::DisconnectFromSceneGraph( SceneController& sceneController, BufferIndex bufferIndex )
-{
-}
-
void Shader::AddConnectionObserver( ConnectionChangePropagator::Observer& observer )
{
mConnectionObservers.Add(observer);
void Shader::RemoveConnectionObserver( ConnectionChangePropagator::Observer& observer )
{
+ DALI_LOG_ERROR("+++ Scene Graph Shader::RemoveConnectionObserver\n");
+
mConnectionObservers.Remove(observer);
+
+ DALI_LOG_ERROR("--- Scene Graph Shader::RemoveConnectionObserver\n");
}
void Shader::UniformMappingsChanged( const UniformMap& mappings )