/*
- * Copyright (c) 2021 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2024 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
#include <dali/integration-api/debug.h>
#include <dali/internal/common/shader-data.h>
#include <dali/internal/render/common/performance-monitor.h>
+#include <dali/internal/render/renderers/uniform-buffer-manager.h>
#include <dali/internal/render/shaders/program-cache.h>
#include <dali/public-api/common/constants.h>
#include <dali/public-api/common/dali-common.h>
CalculateHash(std::string("uModelView")),
CalculateHash(std::string("uNormalMatrix")),
CalculateHash(std::string("uProjection")),
+ CalculateHash(std::string("uScale")),
CalculateHash(std::string("uSize")),
- CalculateHash(std::string("uColor"))};
+ CalculateHash(std::string("uColor")),
+ CalculateHash(std::string("uActorColor"))};
/**
* Helper function to calculate the correct alignment of data for uniform buffers
* @param dataSize size of uniform buffer
- * @return aligned offset of data
+ * @return size of data aligned to given size
*/
-inline uint32_t GetUniformBufferDataAlignment(uint32_t dataSize)
+inline uint32_t AlignSize(uint32_t dataSize, uint32_t alignSize)
{
- return ((dataSize / 256u) + ((dataSize % 256u) ? 1u : 0u)) * 256u;
+ return ((dataSize / alignSize) + ((dataSize % alignSize) ? 1u : 0u)) * alignSize;
}
} // namespace
// IMPLEMENTATION
-Program* Program::New(ProgramCache& cache, Internal::ShaderDataPtr shaderData, Graphics::Controller& gfxController)
+Program* Program::New(ProgramCache& cache, const Internal::ShaderDataPtr& shaderData, Graphics::Controller& gfxController)
{
size_t shaderHash = shaderData->GetHashValue();
{
// program not found so create it
program = new Program(cache, shaderData, gfxController);
+
+ DALI_LOG_INFO(Debug::Filter::gShader, Debug::Verbose, "Program::New() created a unique program:\n VertexShader:\n%s\n\n FragShader:\n%s\n", shaderData->GetVertexShader(), shaderData->GetFragmentShader());
cache.AddProgram(shaderHash, program);
}
Program::Program(ProgramCache& cache, Internal::ShaderDataPtr shaderData, Graphics::Controller& controller)
: mCache(cache),
- mProjectionMatrix(nullptr),
- mViewMatrix(nullptr),
mGfxProgram(nullptr),
mGfxController(controller),
- mProgramData(shaderData)
+ mProgramData(std::move(shaderData))
{
}
Program::~Program() = default;
-void Program::BuildReflection(const Graphics::Reflection& graphicsReflection)
+void Program::BuildReflection(const Graphics::Reflection& graphicsReflection, Render::UniformBufferManager& uniformBufferManager)
{
mReflectionDefaultUniforms.clear();
mReflectionDefaultUniforms.resize(NUMBER_OF_DEFAULT_UNIFORMS);
// for each member store data
for(const auto& item : uboInfo.members)
{
+ // Add a hash for the whole name.
+ //
+ // If the name represents an array of basic types, it won't contain an index
+ // operator "[",NN,"]".
+ //
+ // If the name represents an element in an array of structs, it will contain an
+ // index operator, but should be hashed in full.
auto hashValue = CalculateHash(item.name);
mReflection.emplace_back(ReflectionUniformInfo{hashValue, false, item});
}
// add samplers
- auto samplers = graphicsReflection.GetSamplers();
+ auto samplers = graphicsReflection.GetSamplers(); // Only holds first element of arrays without [].
for(const auto& sampler : samplers)
{
mReflection.emplace_back(ReflectionUniformInfo{CalculateHash(sampler.name), false, sampler});
}
}
- // Calculate size of memory for uniform blocks
- mUniformBlockRequirements.totalSizeRequired = 0;
- mUniformBlockRequirements.blockCount = graphicsReflection.GetUniformBlockCount();
- for (auto i = 0u; i < mUniformBlockRequirements.blockCount; ++i)
+ mUniformBlockMemoryRequirements.blockSize.resize(uniformBlockCount);
+ mUniformBlockMemoryRequirements.blockSizeAligned.resize(uniformBlockCount);
+ mUniformBlockMemoryRequirements.blockCount = uniformBlockCount;
+ mUniformBlockMemoryRequirements.totalSizeRequired = 0u;
+ mUniformBlockMemoryRequirements.totalCpuSizeRequired = 0u;
+ mUniformBlockMemoryRequirements.totalGpuSizeRequired = 0u;
+
+ for(auto i = 0u; i < uniformBlockCount; ++i)
{
- auto blockSize = GetUniformBufferDataAlignment(graphicsReflection.GetUniformBlockSize(i));
- mUniformBlockRequirements.totalSizeRequired += blockSize;
+ Graphics::UniformBlockInfo uboInfo;
+ graphicsReflection.GetUniformBlock(i, uboInfo);
+ bool standaloneUniformBlock = (i == 0);
+
+ auto blockSize = graphicsReflection.GetUniformBlockSize(i);
+ uint32_t blockAlignment = uniformBufferManager.GetUniformBlockAlignment(standaloneUniformBlock);
+ auto alignedBlockSize = AlignSize(blockSize, blockAlignment);
+
+ mUniformBlockMemoryRequirements.blockSize[i] = blockSize;
+ mUniformBlockMemoryRequirements.blockSizeAligned[i] = alignedBlockSize;
+
+ mUniformBlockMemoryRequirements.totalSizeRequired += alignedBlockSize;
+ mUniformBlockMemoryRequirements.totalCpuSizeRequired += (standaloneUniformBlock) ? alignedBlockSize : 0;
+ mUniformBlockMemoryRequirements.totalGpuSizeRequired += (standaloneUniformBlock) ? 0 : alignedBlockSize;
}
}
-void Program::SetGraphicsProgram( Graphics::UniquePtr<Graphics::Program>&& program )
+void Program::SetGraphicsProgram(Graphics::UniquePtr<Graphics::Program>&& program, Render::UniformBufferManager& uniformBufferManager)
{
mGfxProgram = std::move(program);
- BuildReflection(mGfxController.GetProgramReflection(*mGfxProgram.get()));
+ BuildReflection(mGfxController.GetProgramReflection(*mGfxProgram.get()), uniformBufferManager);
}
-
-bool Program::GetUniform(const std::string& name, size_t hashedName, Graphics::UniformInfo& out) const
+bool Program::GetUniform(const std::string_view& name, Hash hashedName, Hash hashedNameNoArray, Graphics::UniformInfo& out) const
{
if(mReflection.empty())
{
return false;
}
+ DALI_ASSERT_DEBUG(hashedName != 0 && "GetUniform() hash is not set");
+
+ // If name contains a "]", but has nothing after, it's an element in an array,
+ // The reflection doesn't contain such elements, it only contains the name without square brackets
+ // Use the hash without array subscript.
- hashedName = !hashedName ? CalculateHash(name, '[') : hashedName;
+ // If the name contains a "]" anywhere but the end, it's a structure element. The reflection
+ // does contain such elements, so use normal hash.
+ Hash hash = hashedName;
+ std::string_view match = name;
+
+ int arrayIndex = 0;
+
+ if(!name.empty() && name.back() == ']')
+ {
+ auto pos = name.rfind("[");
+ if(pos != std::string::npos)
+ {
+ hash = hashedNameNoArray;
+ match = name.substr(0, pos); // Remove subscript
+ arrayIndex = atoi(&name[pos + 1]);
+ }
+ }
for(const ReflectionUniformInfo& item : mReflection)
{
- if(item.hashValue == hashedName)
+ if(item.hashValue == hash)
{
- if(!item.hasCollision || item.uniformInfo.name == name)
+ if(!item.hasCollision || item.uniformInfo.name == match)
{
out = item.uniformInfo;
+
+ // Array out of bounds
+ if(item.uniformInfo.elementCount > 0 && arrayIndex >= int(item.uniformInfo.elementCount))
+ {
+ DALI_LOG_ERROR("Uniform %s, array index out of bound [%d >= %d]!\n",
+ item.uniformInfo.name.c_str(),
+ int(arrayIndex),
+ int(item.uniformInfo.elementCount));
+ return false;
+ }
return true;
}
else