{
LOG_GL( "UseProgram(%d)\n", mProgramId );
CHECK_GL( mGlAbstraction, mGlAbstraction.UseProgram(mProgramId) );
- INCREASE_COUNTER(PerformanceMonitor::SHADER_STATE_CHANGES);
mCache.SetCurrentProgram( this );
}
{
DALI_LOG_ERROR("Failed to load program binary \n");
- char* szLog = NULL;
GLint nLength;
CHECK_GL( mGlAbstraction, mGlAbstraction.GetProgramiv( mProgramId, GL_INFO_LOG_LENGTH, &nLength) );
if(nLength > 0)
{
- szLog = new char[ nLength ];
- CHECK_GL( mGlAbstraction, mGlAbstraction.GetProgramInfoLog( mProgramId, nLength, &nLength, szLog ) );
- DALI_LOG_ERROR( "Program Link Error: %s\n", szLog );
-
- delete [] szLog;
+ Dali::Vector< char > szLog;
+ szLog.Reserve( nLength ); // Don't call Resize as we don't want to initialise the data, just reserve a buffer
+ CHECK_GL( mGlAbstraction, mGlAbstraction.GetProgramInfoLog( mProgramId, nLength, &nLength, szLog.Begin() ) );
+ DALI_LOG_ERROR( "Program Link Error: %s\n", szLog.Begin() );
}
}
else
if(nLength > 0)
{
Dali::Vector< char > szLog;
- szLog.Resize( nLength );
+ szLog.Reserve( nLength ); // Don't call Resize as we don't want to initialise the data, just reserve a buffer
mGlAbstraction.GetShaderInfoLog( shaderId, nLength, &nLength, szLog.Begin() );
DALI_LOG_ERROR( "Shader Compiler Error: %s\n", szLog.Begin() );
}
if(nLength > 0)
{
Dali::Vector< char > szLog;
- szLog.Resize( nLength );
+ szLog.Reserve( nLength ); // Don't call Resize as we don't want to initialise the data, just reserve a buffer
mGlAbstraction.GetProgramInfoLog( mProgramId, nLength, &nLength, szLog.Begin() );
DALI_LOG_ERROR( "Shader Link Error: %s\n", szLog.Begin() );
}