/*
- * Copyright (c) 2021 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2022 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
#include <dali/graphics-api/graphics-program.h>
#include <dali/graphics-api/graphics-reflection.h>
#include <dali/integration-api/debug.h>
-#include <dali/integration-api/gl-defines.h>
#include <dali/internal/common/shader-data.h>
#include <dali/internal/render/common/performance-monitor.h>
#include <dali/internal/render/shaders/program-cache.h>
CalculateHash(std::string("uNormalMatrix")),
CalculateHash(std::string("uProjection")),
CalculateHash(std::string("uSize")),
- CalculateHash(std::string("uColor"))};
+ CalculateHash(std::string("uColor")),
+ CalculateHash(std::string("uActorColor"))};
+
+/**
+ * Helper function to calculate the correct alignment of data for uniform buffers
+ * @param dataSize size of uniform buffer
+ * @return aligned offset of data
+ */
+inline uint32_t GetUniformBufferDataAlignment(uint32_t dataSize)
+{
+ return ((dataSize / 256u) + ((dataSize % 256u) ? 1u : 0u)) * 256u;
+}
} // namespace
// IMPLEMENTATION
-Program* Program::New(ProgramCache& cache, Internal::ShaderDataPtr shaderData, Graphics::Controller& gfxController, Graphics::UniquePtr<Graphics::Program>&& gfxProgram)
+Program* Program::New(ProgramCache& cache, Internal::ShaderDataPtr shaderData, Graphics::Controller& gfxController)
{
- uint32_t programId{0u};
-
- // Get program id and use it as hash for the cache
- // in order to maintain current functionality as long as needed
- gfxController.GetProgramParameter(*gfxProgram, 1, &programId);
-
- size_t shaderHash = programId;
+ size_t shaderHash = shaderData->GetHashValue();
Program* program = cache.GetProgram(shaderHash);
if(nullptr == program)
{
// program not found so create it
- program = new Program(cache, shaderData, gfxController, std::move(gfxProgram));
+ program = new Program(cache, shaderData, gfxController);
cache.AddProgram(shaderHash, program);
}
return program;
}
-Program::Program(ProgramCache& cache, Internal::ShaderDataPtr shaderData, Graphics::Controller& controller, Graphics::UniquePtr<Graphics::Program>&& gfxProgram)
+Program::Program(ProgramCache& cache, Internal::ShaderDataPtr shaderData, Graphics::Controller& controller)
: mCache(cache),
mProjectionMatrix(nullptr),
mViewMatrix(nullptr),
- mGfxProgram(std::move(gfxProgram)),
+ mGfxProgram(nullptr),
mGfxController(controller),
mProgramData(shaderData)
{
- BuildReflection(controller.GetProgramReflection(*mGfxProgram.get()));
}
Program::~Program() = default;
// for each member store data
for(const auto& item : uboInfo.members)
{
+ // Add a hash for the whole name.
+ //
+ // If the name represents an array of basic types, it won't contain an index
+ // operator "[",NN,"]".
+ //
+ // If the name represents an element in an array of structs, it will contain an
+ // index operator, but should be hashed in full.
auto hashValue = CalculateHash(item.name);
mReflection.emplace_back(ReflectionUniformInfo{hashValue, false, item});
item.hasCollision = hashTest[item.hashValue];
}
}
+
+ // Calculate size of memory for uniform blocks
+ mUniformBlockRequirements.totalSizeRequired = 0;
+ mUniformBlockRequirements.blockCount = graphicsReflection.GetUniformBlockCount();
+ for(auto i = 0u; i < mUniformBlockRequirements.blockCount; ++i)
+ {
+ auto blockSize = GetUniformBufferDataAlignment(graphicsReflection.GetUniformBlockSize(i));
+ mUniformBlockRequirements.totalSizeRequired += blockSize;
+ }
+}
+
+void Program::SetGraphicsProgram(Graphics::UniquePtr<Graphics::Program>&& program)
+{
+ mGfxProgram = std::move(program);
+ BuildReflection(mGfxController.GetProgramReflection(*mGfxProgram.get()));
}
-bool Program::GetUniform(const std::string& name, size_t hashedName, Graphics::UniformInfo& out) const
+bool Program::GetUniform(const std::string_view& name, Hash hashedName, Hash hashedNameNoArray, Graphics::UniformInfo& out) const
{
if(mReflection.empty())
{
return false;
}
+ DALI_ASSERT_DEBUG(hashedName != 0 && "GetUniform() hash is not set");
- hashedName = !hashedName ? CalculateHash(name, '[') : hashedName;
+ // If name contains a "]", but has nothing after, it's an element in an array,
+ // The reflection doesn't contain such elements, it only contains the name without square brackets
+ // Use the hash without array subscript.
+
+ // If the name contains a "]" anywhere but the end, it's a structure element. The reflection
+ // does contain such elements, so use normal hash.
+ Hash hash = hashedName;
+ std::string_view match = name;
+
+ if(!name.empty() && name.back() == ']')
+ {
+ hash = hashedNameNoArray;
+ auto pos = name.rfind("[");
+ match = name.substr(0, pos - 1); // Remove subscript
+ }
for(const ReflectionUniformInfo& item : mReflection)
{
- if(item.hashValue == hashedName)
+ if(item.hashValue == hash)
{
- if(!item.hasCollision || item.uniformInfo.name == name)
+ if(!item.hasCollision || item.uniformInfo.name == match)
{
out = item.uniformInfo;
return true;