// INTERNAL INCLUDES
#include <dali/integration-api/gl-abstraction.h> // for GLenum
+#include <dali/internal/common/shader-data.h>
namespace Dali
{
/**
* @param programData to store/save
*/
- virtual void StoreBinary( Integration::ShaderDataPtr programData ) = 0;
+ virtual void StoreBinary( Internal::ShaderDataPtr programData ) = 0;
private: // not implemented as non-copyable