#include <dali/internal/common/blending-options.h>
#include <dali/internal/common/message.h>
#include <dali/internal/render/gl-resources/gl-resource-owner.h>
-#include <dali/internal/update/common/double-buffered.h>
#include <dali/internal/render/renderers/scene-graph-renderer-declarations.h>
#include <dali/integration-api/debug.h>
#include <dali/internal/common/type-abstraction-enums.h>
/**
* Called to render during RenderManager::Render().
* @param[in] bufferIndex The index of the previous update buffer.
+ * @param[in] defaultShader in case there is no custom shader
* @param[in] modelViewMatrix The model-view matrix.
* @param[in] viewMatrix The view matrix.
* @param[in] projectionMatrix The projection matrix.
* @param[in] cull Whether to frustum cull this renderer
*/
void Render( BufferIndex bufferIndex,
+ Shader& defaultShader,
const Matrix& modelViewMatrix,
const Matrix& viewMatrix,
const Matrix& projectionMatrix,