return true;
}
-void ImageRenderer::ResolveGeometryTypes( BufferIndex bufferIndex, GeometryType& outType, ShaderSubTypes& outSubType )
-{
- outType = GEOMETRY_TYPE_IMAGE;
- outSubType = SHADER_DEFAULT;
-}
-
bool ImageRenderer::IsOutsideClipSpace( Context& context, const Matrix& modelMatrix, const Matrix& modelViewProjectionMatrix )
{
context.IncrementRendererCount();