#define DALI_INTERNAL_RENDER_TEXTURE_H
/*
- * Copyright (c) 2017 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2021 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
*/
// EXTERNAL INCLUDES
+#include <cstdint> // uint16_t, uint32_t
#include <string>
// INTERNAL INCLUDES
#include <dali/public-api/images/image-operations.h> // Dali::ImageDimensions
#include <dali/public-api/rendering/sampler.h>
#include <dali/public-api/rendering/texture.h>
+
+#include <dali/graphics-api/graphics-controller.h>
+#include <dali/graphics-api/graphics-texture-create-info.h>
+#include <dali/graphics-api/graphics-texture.h>
+#include <dali/graphics-api/graphics-types.h>
#include <dali/internal/event/rendering/texture-impl.h>
-#include <dali/internal/render/gl-resources/context.h>
#include <dali/internal/render/renderers/render-sampler.h>
-#include <dali/integration-api/gl-defines.h>
namespace Dali
{
class Texture
{
public:
-
- typedef Dali::TextureType::Type Type;
+ using Type = Dali::TextureType::Type;
/**
* Constructor
* @param[in] format The format of the pixel data
* @param[in] size The size of the texture
*/
- Texture( Type type, Pixel::Format format, ImageDimensions size );
+ Texture(Type type, Pixel::Format format, ImageDimensions size);
/**
* Constructor from native image
* @param[in] nativeImageInterface The native image
*/
- Texture( NativeImageInterfacePtr nativeImageInterface );
+ explicit Texture(NativeImageInterfacePtr nativeImageInterface);
/**
* Destructor
~Texture();
/**
- * Creates the texture in the GPU.
- * Creates the texture and reserves memory for the first mipmap level
- * @param[in] context The GL context
+ * Stores the graphics controller for use when required.
+ *
+ * @param[in] graphicsController The graphics controller to use
*/
- void Initialize( Context& context );
+ void Initialize(Graphics::Controller& graphicsController);
/**
- * Deletes the texture from the GPU
- * @param[in] context The GL context
+ * Create the texture without a buffer
+ * @param[in] usage How texture will be used
*/
- void Destroy( Context& context );
+ void Create(Graphics::TextureUsageFlags usage);
/**
- * Called by RenderManager to inform the texture that the context has been destroyed
+ * Create a texture with a buffer if non-null
+ * @param[in] usage How texture will be used
+ * @param[in] buffer Buffer to copy
*/
- void GlContextDestroyed();
+ void CreateWithData(Graphics::TextureUsageFlags usage, uint8_t* buffer, uint32_t bufferSize);
/**
- * Uploads data to the texture.
- * @param[in] context The GL context
- * @param[in] pixelData A pixel data object
- * @param[in] params Upload parameters. See UploadParams
+ * Deletes the texture from the GPU
*/
- void Upload( Context& context, PixelDataPtr pixelData, const Internal::Texture::UploadParams& params );
+ void Destroy();
/**
- * Bind the texture to the given texture unit and applies the given sampler
- * @param[in] context The GL context
- * @param[in] textureUnit the texture unit
- * @param[in] sampler The sampler to be used with the texture
- * @return true if the bind succeeded, false otherwise
+ * Uploads data to the texture.
+ * @param[in] pixelData A pixel data object
+ * @param[in] params Upload parameters. See UploadParams
*/
- bool Bind( Context& context, unsigned int textureUnit, Render::Sampler* sampler );
+ void Upload(PixelDataPtr pixelData, const Internal::Texture::UploadParams& params);
/**
* Auto generates mipmaps for the texture
- * @param[in] context The GL context
*/
- void GenerateMipmaps( Context& context );
+ void GenerateMipmaps();
/**
- * Retrieve wheter the texture has an alpha channel
+ * Retrieve whether the texture has an alpha channel
* @return True if the texture has alpha channel, false otherwise
*/
- bool HasAlphaChannel();
+ [[nodiscard]] bool HasAlphaChannel() const;
/**
- * Get the id of the texture
- * @return Id of the texture
+ * Get the graphics object associated with this texture
*/
- GLuint GetId()
- {
- return mId;
- }
+ [[nodiscard]] Graphics::Texture* GetGraphicsObject() const;
/**
* Get the type of the texture
* @return Type of the texture
*/
- Type GetType() const
+ [[nodiscard]] Type GetType() const
{
return mType;
}
* Check if the texture is a native image
* @return if the texture is a native image
*/
- bool IsNativeImage() const
+ [[nodiscard]] bool IsNativeImage() const
{
- return mNativeImage;
+ return static_cast<bool>(mNativeImage);
}
private:
-
/**
* Helper method to apply a sampler to the texture
- * @param[in] context The GL context
* @param[in] sampler The sampler
*/
- void ApplySampler( Context& context, Render::Sampler* sampler );
+ void ApplySampler(Render::Sampler* sampler);
+
+private:
+ Graphics::Controller* mGraphicsController;
+ Graphics::UniquePtr<Graphics::Texture> mGraphicsTexture;
NativeImageInterfacePtr mNativeImage; ///< Pointer to native image
- Render::Sampler mSampler; ///< The current sampler state
- GLuint mId; ///< Id of the texture
- GLuint mTarget; ///< Specifies the target to which the texture is bound.
- GLint mGlInternalFormat; ///< The gl internal format of the pixel data
- GLenum mGlFormat; ///< The gl format of the pixel data
- GLenum mPixelDataType; ///< The data type of the pixel data
- uint16_t mWidth; ///< Width of the texture
- uint16_t mHeight; ///< Height of the texture
- uint16_t mMaxMipMapLevel; ///< Maximum mipmap level
- Type mType:3; ///< Type of the texture
- bool mHasAlpha : 1; ///< Whether the format has an alpha channel
- bool mIsCompressed : 1; ///< Whether the format is compressed
+ Render::Sampler mSampler; ///< The current sampler state
+ Pixel::Format mPixelFormat; ///< Pixel format of the texture
+ uint16_t mWidth; ///< Width of the texture
+ uint16_t mHeight; ///< Height of the texture
+ Type mType : 3; ///< Type of the texture
+ bool mHasAlpha : 1; ///< Whether the format has an alpha channel
};
-
} // namespace Render
} // namespace Internal
} // namespace Dali
-
#endif // DALI_INTERNAL_RENDER_TEXTURE_H