#include <dali/internal/render/gl-resources/context.h>
#include <dali/internal/render/renderers/render-sampler.h>
#include <dali/integration-api/gl-defines.h>
-#include <dali/integration-api/resource-declarations.h>
namespace Dali
{
{
struct Sampler;
-/**
- * This class is the mapping between texture id, sampler and sampler uniform name
- */
class Texture
{
public:
- /**
- * Constructor
- */
- Texture()
- : mSampler( 0 ),
- mTextureId( Integration::InvalidResourceId )
- {}
-
- /**
- * Constructor
- */
- Texture( Integration::ResourceId textureId, Render::Sampler* sampler )
- : mSampler( sampler ),
- mTextureId( textureId)
- {}
-
- /**
- * Destructor
- */
- ~Texture()
- {}
-
- /*
- * Get the Render::Sampler used by the texture
- * @Return The Render::Sampler being used or 0 if using the default
- */
- inline const Render::Sampler* GetSampler() const
- {
- return mSampler;
- }
-
-public: // called from RenderThread
-
- /**
- * Get the texture ID
- * @return the id of the associated texture
- */
- inline Integration::ResourceId GetTextureId() const
- {
- return mTextureId;
- }
-
-private:
-
- Render::Sampler* mSampler;
- Integration::ResourceId mTextureId;
-};
-
-
-//TODO : Remove the old Render::Texture class (see above) once it is no longer needed by Image
-class NewTexture
-{
-public:
-
typedef Dali::TextureType::Type Type;
/**
* @param[in] width The width of the texture
* @param[in] height The height of the texture
*/
- NewTexture( Type type, Pixel::Format format, unsigned int width, unsigned int height );
+ Texture( Type type, Pixel::Format format, unsigned int width, unsigned int height );
/**
* Constructor from native image
* @param[in] nativeImageInterface The native image
*/
- NewTexture( NativeImageInterfacePtr nativeImageInterface );
+ Texture( NativeImageInterfacePtr nativeImageInterface );
/**
* Destructor
*/
- ~NewTexture();
+ ~Texture();
/**
* Creates the texture in the GPU.
* @param[in] pixelData A pixel data object
* @param[in] params Upload parameters. See UploadParams
*/
- void Upload( Context& context, PixelDataPtr pixelData, const Internal::NewTexture::UploadParams& params );
+ void Upload( Context& context, PixelDataPtr pixelData, const Internal::Texture::UploadParams& params );
/**
* Bind the texture to the given texture unit and applies the given sampler
return mType;
}
+ /**
+ * Check if the texture is a native image
+ * @return if the texture is a native image
+ */
+ bool IsNativeImage() const
+ {
+ return mNativeImage;
+ }
+
private:
/**
*/
void ApplySampler( Context& context, Render::Sampler* sampler );
- GLuint mId; ///<Id of the texture
- Type mType; ///<Type of the texture
- Render::Sampler mSampler; ///<The current sampler state
- NativeImageInterfacePtr mNativeImage; ///<Pointer to native image
- GLenum mInternalFormat; ///<The format of the pixel data
- GLenum mPixelDataType; ///<The data type of the pixel data
- unsigned int mWidth; ///<Widht of the texture
- unsigned int mHeight; ///<Height of the texture
- bool mHasAlpha : 1; ///<Whether the format has an alpha channel
- bool mIsCompressed : 1; ///<Whether the format is compressed
+ GLuint mId; ///< Id of the texture
+ GLuint mTarget; ///< Specifies the target to which the texture is bound.
+ Type mType; ///< Type of the texture
+ Render::Sampler mSampler; ///< The current sampler state
+ NativeImageInterfacePtr mNativeImage; ///< Pointer to native image
+ GLenum mInternalFormat; ///< The format of the pixel data
+ GLenum mPixelDataType; ///< The data type of the pixel data
+ unsigned int mWidth; ///< Width of the texture
+ unsigned int mHeight; ///< Height of the texture
+ bool mHasAlpha : 1; ///< Whether the format has an alpha channel
+ bool mIsCompressed : 1; ///< Whether the format is compressed
};