#include <string>
// INTERNAL INCLUDES
-#include <dali/devel-api/rendering/sampler.h>
-#include <dali/devel-api/rendering/texture.h>
+#include <dali/public-api/rendering/sampler.h>
+#include <dali/public-api/rendering/texture.h>
#include <dali/internal/event/rendering/texture-impl.h>
-#include <dali/integration-api/resource-declarations.h>
-
#include <dali/internal/render/gl-resources/context.h>
-#include <dali/integration-api/gl-defines.h>
#include <dali/internal/render/renderers/render-sampler.h>
+#include <dali/integration-api/gl-defines.h>
+#include <dali/integration-api/resource-declarations.h>
namespace Dali
{
public:
/**
- * Enumeration to tell that this sampler does not have a unique index yet
- */
- enum
- {
- NOT_INITIALIZED = -1
- };
-
- /**
* Constructor
*/
Texture()
public: // called from RenderThread
/**
- * @param[in] buffer A vector wit
* Get the texture ID
* @return the id of the associated texture
*/