#define DALI_INTERNAL_RENDER_TEXTURE_H
/*
- * Copyright (c) 2016 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2017 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
#include <string>
// INTERNAL INCLUDES
+#include <dali/public-api/images/image-operations.h> // Dali::ImageDimensions
#include <dali/public-api/rendering/sampler.h>
#include <dali/public-api/rendering/texture.h>
#include <dali/internal/event/rendering/texture-impl.h>
* Constructor
* @param[in] type The type of the texture
* @param[in] format The format of the pixel data
- * @param[in] width The width of the texture
- * @param[in] height The height of the texture
+ * @param[in] size The size of the texture
*/
- Texture( Type type, Pixel::Format format, unsigned int width, unsigned int height );
+ Texture( Type type, Pixel::Format format, ImageDimensions size );
/**
* Constructor from native image
* Creates the texture and reserves memory for the first mipmap level
* @param[in] context The GL context
*/
- void Initialize(Context& context);
+ void Initialize( Context& context );
/**
* Deletes the texture from the GPU
}
/**
- * Get the width of the texture
- * @return Width of the texture
- */
- unsigned int GetWidth() const
- {
- return mWidth;
- }
-
- /**
- * Get the height of the texture
- * @return Height of the texture
- */
- unsigned int GetHeight() const
- {
- return mHeight;
- }
-
- /**
* Get the type of the texture
* @return Type of the texture
*/
*/
void ApplySampler( Context& context, Render::Sampler* sampler );
+ NativeImageInterfacePtr mNativeImage; ///< Pointer to native image
+ Render::Sampler mSampler; ///< The current sampler state
GLuint mId; ///< Id of the texture
GLuint mTarget; ///< Specifies the target to which the texture is bound.
- Type mType; ///< Type of the texture
- Render::Sampler mSampler; ///< The current sampler state
- NativeImageInterfacePtr mNativeImage; ///< Pointer to native image
- GLenum mInternalFormat; ///< The format of the pixel data
+ GLint mGlInternalFormat; ///< The gl internal format of the pixel data
+ GLenum mGlFormat; ///< The gl format of the pixel data
GLenum mPixelDataType; ///< The data type of the pixel data
- unsigned int mWidth; ///< Width of the texture
- unsigned int mHeight; ///< Height of the texture
+ uint16_t mWidth; ///< Width of the texture
+ uint16_t mHeight; ///< Height of the texture
+ uint16_t mMaxMipMapLevel; ///< Maximum mipmap level
+ Type mType:3; ///< Type of the texture
bool mHasAlpha : 1; ///< Whether the format has an alpha channel
bool mIsCompressed : 1; ///< Whether the format is compressed
+
};