#include <string>
// INTERNAL INCLUDES
-#include <dali/devel-api/rendering/sampler.h>
-#include <dali/devel-api/rendering/texture.h>
-#include <dali/integration-api/resource-declarations.h>
-
+#include <dali/public-api/rendering/sampler.h>
+#include <dali/public-api/rendering/texture.h>
+#include <dali/internal/event/rendering/texture-impl.h>
#include <dali/internal/render/gl-resources/context.h>
-#include <dali/integration-api/gl-defines.h>
#include <dali/internal/render/renderers/render-sampler.h>
+#include <dali/integration-api/gl-defines.h>
+#include <dali/integration-api/resource-declarations.h>
namespace Dali
{
public:
/**
- * Enumeration to tell that this sampler does not have a unique index yet
- */
- enum
- {
- NOT_INITIALIZED = -1
- };
-
- /**
* Constructor
*/
Texture()
public: // called from RenderThread
/**
- * @param[in] buffer A vector wit
* Get the texture ID
* @return the id of the associated texture
*/
public:
typedef Dali::TextureType::Type Type;
+
/**
* Constructor
+ * @param[in] type The type of the texture
+ * @param[in] format The format of the pixel data
+ * @param[in] width The width of the texture
+ * @param[in] height The height of the texture
*/
NewTexture( Type type, Pixel::Format format, unsigned int width, unsigned int height );
/**
+ * Constructor from native image
+ * @param[in] nativeImageInterface The native image
+ */
+ NewTexture( NativeImageInterfacePtr nativeImageInterface );
+
+ /**
* Destructor
*/
~NewTexture();
void Destroy( Context& context );
/**
+ * Called by RenderManager to inform the texture that the context has been destroyed
+ */
+ void GlContextDestroyed();
+
+ /**
* Uploads data to the texture.
* @param[in] context The GL context
- * @param[in] buffer A vector with the data to be uploaded
- * @param[in] params Upload parameters. See TextureUploadParams
+ * @param[in] pixelData A pixel data object
+ * @param[in] params Upload parameters. See UploadParams
*/
- void Upload( Context& context, Vector<unsigned char>& buffer, const Dali::TextureUploadParams& params );
+ void Upload( Context& context, PixelDataPtr pixelData, const Internal::NewTexture::UploadParams& params );
/**
* Bind the texture to the given texture unit and applies the given sampler
* @param[in] context The GL context
* @param[in] textureUnit the texture unit
* @param[in] sampler The sampler to be used with the texture
+ * @return true if the bind succeeded, false otherwise
*/
- void Bind( Context& context, unsigned int textureUnit, Render::Sampler* sampler );
+ bool Bind( Context& context, unsigned int textureUnit, Render::Sampler* sampler );
/**
* Auto generates mipmaps for the texture
+ * @param[in] context The GL context
*/
void GenerateMipmaps( Context& context );
*/
bool HasAlphaChannel();
+ /**
+ * Get the id of the texture
+ * @return Id of the texture
+ */
GLuint GetId()
{
return mId;
}
+ /**
+ * Get the width of the texture
+ * @return Width of the texture
+ */
unsigned int GetWidth() const
{
return mWidth;
}
+ /**
+ * Get the height of the texture
+ * @return Height of the texture
+ */
unsigned int GetHeight() const
{
return mHeight;
}
+ /**
+ * Get the type of the texture
+ * @return Type of the texture
+ */
Type GetType() const
{
return mType;
*/
void ApplySampler( Context& context, Render::Sampler* sampler );
-
- GLuint mId; ///<Id of the texture
- Type mType; ///<Type of the texture
- GLenum mInternalFormat; ///<The format of the pixel data
- GLenum mPixelDataType; ///<The data type of the pixel data
- unsigned int mWidth; ///<Widht of the texture
- unsigned int mHeight; ///<Height of the texture
- Render::Sampler mSampler; ///<The current sampler state
- bool mHasAlpha : 1; ///<Whether the format has an alpha channel
+ GLuint mId; ///< Id of the texture
+ GLuint mTarget; ///< Specifies the target to which the texture is bound.
+ Type mType; ///< Type of the texture
+ Render::Sampler mSampler; ///< The current sampler state
+ NativeImageInterfacePtr mNativeImage; ///< Pointer to native image
+ GLenum mInternalFormat; ///< The format of the pixel data
+ GLenum mPixelDataType; ///< The data type of the pixel data
+ unsigned int mWidth; ///< Widht of the texture
+ unsigned int mHeight; ///< Height of the texture
+ bool mHasAlpha : 1; ///< Whether the format has an alpha channel
+ bool mIsCompressed : 1; ///< Whether the format is compressed
};