void SetSize( uint32_t width, uint32_t height );
/**
- * @brief Sets the background color.
- * @param[in] color The new background color
- */
- void SetBackgroundColor( const Vector4& color );
-
- /**
* @copydoc Dali::Internal::FrameBuffer::MarkSurfaceAsInvalid()
*/
void MarkSurfaceAsInvalid() { mIsSurfaceInvalid = true; };
void MakeContextCurrent();
/**
- * @brief Gets the background color of the surface.
- * @return The background color
+ * @brief Sets currentframe damaged rects
+ * @param[in] Sets currentframe damaged rects
+ * @param[out] return merged rect
+ */
+ void SetDamagedRect( const Dali::DamagedRect& damagedRect, Dali::DamagedRect& mergedRect );
+
+ /**
+ * @brief Gets whether partial update is required for partial update
+ * @return whether partial update or not
+ */
+ bool IsPartialUpdateEnabled() const;
+
+ /**
+ * @brief Sets whether partial update is required for partial update
+ * @param[in] value whether partial update or not
*/
- Vector4 GetBackgroundColor();
+ void SetPartialUpdateEnabled( bool value );
private:
uint32_t mWidth;
uint32_t mHeight;
- Vector4 mBackgroundColor;
bool mSizeChanged;
std::atomic<bool> mIsSurfaceInvalid; ///< This is set only from the event thread and read only from the render thread
+ bool mPartialUpdateEnabled; ///< This value is whether partial update is required
};
// Messages for FrameBuffer
new (slot) LocalType( surfaceFrameBuffer, &SurfaceFrameBuffer::SetSize, width, height );
}
-inline void SetFrameBufferBackgroundColorMessage( SceneGraph::UpdateManager& updateManager, SurfaceFrameBuffer* surfaceFrameBuffer, const Vector4& color )
+inline void SetFrameBufferPartialUpdateMessage( SceneGraph::UpdateManager& updateManager, SurfaceFrameBuffer* surfaceFrameBuffer, bool value )
{
- typedef MessageValue1< SurfaceFrameBuffer, Vector4 > LocalType;
+ typedef MessageValue1< SurfaceFrameBuffer, bool > LocalType;
// Reserve some memory inside the message queue
uint32_t* slot = updateManager.ReserveMessageSlot( sizeof( LocalType ) );
// Construct message in the message queue memory; note that delete should not be called on the return value
- new (slot) LocalType( surfaceFrameBuffer, &SurfaceFrameBuffer::SetBackgroundColor, color );
+ new (slot) LocalType( surfaceFrameBuffer, &SurfaceFrameBuffer::SetPartialUpdateEnabled, value );
}
} // namespace Render