*/
// INTERNAL INCLUDES
+#include <dali/internal/update/manager/update-manager.h>
#include <dali/internal/render/renderers/render-frame-buffer.h>
#include <dali/integration-api/render-surface.h>
*/
bool IsSurfaceBacked() override { return true; };
+ /**
+ * @brief Sets the frame buffer size.
+ * @param[in] width The width size
+ * @param[in] height The height size
+ */
+ void SetSize( uint32_t width, uint32_t height );
+
+ /**
+ * @brief Sets the background color.
+ * @param[in] color The new background color
+ */
+ void SetBackgroundColor( const Vector4& color );
+
public:
/**
Integration::RenderSurface* mSurface; ///< The render surface
Context* mContext; ///< The context holding the GL state of rendering for the surface backed frame buffer
+
+ uint32_t mWidth;
+ uint32_t mHeight;
+ Vector4 mBackgroundColor;
+ bool mSizeChanged;
};
+// Messages for FrameBuffer
+inline void SetFrameBufferSizeMessage( SceneGraph::UpdateManager& updateManager, SurfaceFrameBuffer* surfaceFrameBuffer, uint32_t width, uint32_t height )
+{
+ typedef MessageValue2< SurfaceFrameBuffer, uint32_t, uint32_t > LocalType;
+
+ // Reserve some memory inside the message queue
+ uint32_t* slot = updateManager.ReserveMessageSlot( sizeof( LocalType ) );
+
+ // Construct message in the message queue memory; note that delete should not be called on the return value
+ new (slot) LocalType( surfaceFrameBuffer, &SurfaceFrameBuffer::SetSize, width, height );
+}
+
+inline void SetFrameBufferBackgroundColorMessage( SceneGraph::UpdateManager& updateManager, SurfaceFrameBuffer* surfaceFrameBuffer, const Vector4& color )
+{
+ typedef MessageValue1< SurfaceFrameBuffer, Vector4 > LocalType;
+
+ // Reserve some memory inside the message queue
+ uint32_t* slot = updateManager.ReserveMessageSlot( sizeof( LocalType ) );
+
+ // Construct message in the message queue memory; note that delete should not be called on the return value
+ new (slot) LocalType( surfaceFrameBuffer, &SurfaceFrameBuffer::SetBackgroundColor, color );
+}
} // namespace Render