* limitations under the License.
*/
+// EXTERNAL INCLUDES
+#include <atomic>
+
// INTERNAL INCLUDES
#include <dali/internal/update/manager/update-manager.h>
#include <dali/internal/render/renderers/render-frame-buffer.h>
void SetSize( uint32_t width, uint32_t height );
/**
- * @brief Sets the background color.
- * @param[in] color The new background color
+ * @copydoc Dali::Internal::FrameBuffer::MarkSurfaceAsInvalid()
*/
- void SetBackgroundColor( const Vector4& color );
+ void MarkSurfaceAsInvalid() { mIsSurfaceInvalid = true; };
+
+ /**
+ * @brief Gets whether the render surface in this frame buffer is valid or not
+ * @note The render surface becomes invalid when it is deleted in the event thread
+ * @return Whether the render surface is valid or not
+ */
+ bool IsSurfaceValid() const;
public:
Context* GetContext();
/**
- * @brief Gets whether the depth buffer is required
- * @return TRUE if the depth buffer is required
- */
- Integration::DepthBufferAvailable GetDepthBufferRequired();
-
- /**
- * @brief Gets whether the stencil buffer is required
- * @return TRUE if the stencil buffer is required
- */
- Integration::StencilBufferAvailable GetStencilBufferRequired();
-
- /**
- * @brief Gets the background color of the surface.
- * @return The background color
+ * @brief Makes the graphics context current
*/
- Vector4 GetBackgroundColor();
+ void MakeContextCurrent();
private:
uint32_t mWidth;
uint32_t mHeight;
- Vector4 mBackgroundColor;
bool mSizeChanged;
+ std::atomic<bool> mIsSurfaceInvalid; ///< This is set only from the event thread and read only from the render thread
};
// Messages for FrameBuffer
new (slot) LocalType( surfaceFrameBuffer, &SurfaceFrameBuffer::SetSize, width, height );
}
-inline void SetFrameBufferBackgroundColorMessage( SceneGraph::UpdateManager& updateManager, SurfaceFrameBuffer* surfaceFrameBuffer, const Vector4& color )
-{
- typedef MessageValue1< SurfaceFrameBuffer, Vector4 > LocalType;
-
- // Reserve some memory inside the message queue
- uint32_t* slot = updateManager.ReserveMessageSlot( sizeof( LocalType ) );
-
- // Construct message in the message queue memory; note that delete should not be called on the return value
- new (slot) LocalType( surfaceFrameBuffer, &SurfaceFrameBuffer::SetBackgroundColor, color );
-}
-
} // namespace Render
} // namespace Internal