/**
* @copydoc Dali::Internal::GlResourceOwner::GlContextDestroyed()
*/
- void GlContextDestroyed();
+ void GlContextDestroyed() override;
/**
* @copydoc Dali::Internal::GlResourceOwner::GlCleanup()
*/
- void GlCleanup();
+ void GlCleanup() override;
/**
* Create a new renderer instance
/**
* Destructor
*/
- ~Renderer();
+ ~Renderer() override;
/**
* Set the face-culling mode.
const PropertyInputImpl* propertyValue;
};
- typedef Dali::Vector< UniformIndexMap > UniformIndexMappings;
+ using UniformIndexMappings = Dali::Vector<UniformIndexMap>;
UniformIndexMappings mUniformIndexMap;
Vector<GLint> mAttributesLocation;