namespace Render
{
-class UniformNameCache;
/**
* Renderers are used to render meshes
/**
* Second-phase construction.
* This is called when the renderer is inside render thread
- * @param[in] context to use
- * @param[in] textureCache to use
- * @param[in] uniformNameCache to use
+ * @param[in] context Context used by the renderer
+ * @param[in] textureCache The texture cache to use
*/
- void Initialize( Context& context, SceneGraph::TextureCache& textureCache, Render::UniformNameCache& uniformNameCache );
+ void Initialize( Context& context, SceneGraph::TextureCache& textureCache );
/**
* Destructor
Context* mContext;
SceneGraph::TextureCache* mTextureCache;
- Render::UniformNameCache* mUniformNameCache;
Render::Geometry* mGeometry;
struct UniformIndexMap