* Create a new renderer instance
* @param[in] dataProviders The data providers for the renderer
* @param[in] renderGeometry The geometry for the renderer
+ * @param[in] blendingBitmask A bitmask of blending options.
+ * @param[in] blendColor The blend color to pass to GL
+ * @param[in] faceCullingMode The face-culling mode.
+ * @param[in] preMultipliedAlphaEnabled whether alpha is pre-multiplied.
*/
- static Renderer* New( SceneGraph::RenderDataProvider* dataProviders, SceneGraph::RenderGeometry* renderGeometry );
+ static Renderer* New( SceneGraph::RenderDataProvider* dataProviders,
+ SceneGraph::RenderGeometry* renderGeometry,
+ unsigned int blendingBitmask,
+ const Vector4* blendColor,
+ Dali::Renderer::FaceCullingMode faceCullingMode,
+ bool preMultipliedAlphaEnabled);
/**
* Constructor.
* @param[in] dataProviders The data providers for the renderer
* @param[in] renderGeometry The geometry for the renderer
+ * @param[in] blendingBitmask A bitmask of blending options.
+ * @param[in] blendColor The blend color to pass to GL
+ * @param[in] faceCullingMode The face-culling mode.
+ * @param[in] preMultipliedAlphaEnabled whether alpha is pre-multiplied.
*/
- Renderer( SceneGraph::RenderDataProvider* dataProviders, SceneGraph::RenderGeometry* renderGeometry );
+ Renderer( SceneGraph::RenderDataProvider* dataProviders,
+ SceneGraph::RenderGeometry* renderGeometry,
+ unsigned int blendingBitmask,
+ const Vector4* blendColor,
+ Dali::Renderer::FaceCullingMode faceCullingMode,
+ bool preMultipliedAlphaEnabled);
/**
* Change the data providers of the renderer
* Set the face-culling mode.
* @param[in] mode The face-culling mode.
*/
- void SetCullFace( Dali::Material::FaceCullingMode mode );
+ void SetFaceCullingMode( Dali::Renderer::FaceCullingMode mode );
+
+ /**
+ * Set the bitmask for blending options
+ * @param[in] bitmask A bitmask of blending options.
+ */
+ void SetBlendingBitMask( unsigned int bitmask );
+
+ /**
+ * Set the blend color for blending options
+ * @param[in] blendColor The blend color to pass to GL
+ */
+ void SetBlendColor( const Vector4* color );
+
+ /**
+ * @brief Set whether the Pre-multiplied Alpha Blending is required
+ *
+ * @param[in] preMultipled whether alpha is pre-multiplied.
+ */
+ void EnablePreMultipliedAlpha( bool preMultipled );
/**
* Set the sampler used to render the set texture.
Vector<GLint> mAttributesLocation;
+ BlendingOptions mBlendingOptions; /// Blending options including blend color, blend func and blend equation
+ Dali::Renderer::FaceCullingMode mFaceCullingMode; /// Mode of face culling
+
unsigned int mSamplerBitfield; ///< Sampler options used for texture filtering
bool mUpdateAttributesLocation:1; ///< Indicates attribute locations have changed
- Dali::Material::FaceCullingMode mCullFaceMode:2; ///< cullface enum, 3 bits is enough
+ bool mPremultipledAlphaEnabled:1; ///< Flag indicating whether the Pre-multiplied Alpha Blending is required
};
} // namespace SceneGraph