* @param[in] context The context used for rendering
* @param[in] bufferIndex The index of the previous update buffer.
* @param[in] node The node using this renderer
- * @param[in] defaultShader in case there is no custom shader
* @param[in] modelViewMatrix The model-view matrix.
* @param[in] viewMatrix The view matrix.
* @param[in] projectionMatrix The projection matrix.
void Render( Context& context,
BufferIndex bufferIndex,
const SceneGraph::NodeDataProvider& node,
- SceneGraph::Shader& defaultShader,
const Matrix& modelMatrix,
const Matrix& modelViewMatrix,
const Matrix& viewMatrix,