const SamplerDataProvider& sampler );
-private:
+public:
+ // @todo MESH_REWORK Make private - add getters
//const NodeDataProvider& mNodeDataProvider;
//const ShaderDataProvider& mShaderDataProvider;
const MaterialDataProvider* mMaterialDataProvider;
const GeometryDataProvider* mGeometryDataProvider;
+private:
+
RenderGeometry mRenderGeometry;
struct TextureUnitUniformIndex