DALI_ASSERT_DEBUG( program && "Default shader should always have a program available." );
if( !program )
{
- DALI_LOG_ERROR( "Failed to get program for shader at address %p.", (void*)&mRenderDataProvider->GetShader() );
+ DALI_LOG_ERROR( "Failed to get program for shader at address %p.\n", (void*)&mRenderDataProvider->GetShader() );
return;
}
}