#include <dali/internal/render/shaders/scene-graph-shader.h>
#include <dali/internal/render/shaders/program.h>
#include <dali/internal/render/data-providers/node-data-provider.h>
-#include <dali/internal/render/data-providers/uniform-name-cache.h>
#include <dali/internal/render/gl-resources/texture-cache.h>
#include <dali/public-api/actors/blending.h>
#include <dali/internal/render/gl-resources/gl-texture.h>
: mRenderDataProvider( dataProvider ),
mContext( NULL),
mTextureCache( NULL ),
- mUniformNameCache( NULL ),
mGeometry( geometry ),
mUniformIndexMap(),
mAttributesLocation(),
}
}
-void Renderer::Initialize( Context& context, SceneGraph::TextureCache& textureCache, Render::UniformNameCache& uniformNameCache )
+void Renderer::Initialize( Context& context, SceneGraph::TextureCache& textureCache )
{
mContext = &context;
mTextureCache = &textureCache;
- mUniformNameCache = &uniformNameCache;
}
Renderer::~Renderer()