mUniformIndexMap.Resize(mapIndex);
}
-
- // @todo Temporary workaround to reduce workload each frame. Find a better way.
- auto& sceneGraphRenderer = const_cast<SceneGraph::Renderer&>(static_cast<const SceneGraph::Renderer&>(uniformMapDataProvider));
- sceneGraphRenderer.AgeUniformMap();
}
void Renderer::WriteUniformBuffer(