{
namespace
{
-MemoryPoolObjectAllocator<Renderer> gRenderRendererMemoryPool;
+MemoryPoolObjectAllocator<Renderer>& GetRenderRendererMemoryPool()
+{
+ static MemoryPoolObjectAllocator<Renderer> gRenderRendererMemoryPool;
+ return gRenderRendererMemoryPool;
}
+} // namespace
void Renderer::PrepareCommandBuffer()
{
DepthFunction::Type depthFunction,
StencilParameters& stencilParameters)
{
- void* ptr = gRenderRendererMemoryPool.AllocateRawThreadSafe();
- auto key = gRenderRendererMemoryPool.GetKeyFromPtr(static_cast<Renderer*>(ptr));
+ void* ptr = GetRenderRendererMemoryPool().AllocateRawThreadSafe();
+ auto key = GetRenderRendererMemoryPool().GetKeyFromPtr(static_cast<Renderer*>(ptr));
// Use placement new to construct renderer.
new(ptr) Renderer(dataProvider, geometry, blendingBitmask, blendColor, faceCullingMode, preMultipliedAlphaEnabled, depthWriteMode, depthTestMode, depthFunction, stencilParameters);
mPipelineCache = &pipelineCache;
}
-Renderer::~Renderer() = default;
+Renderer::~Renderer()
+{
+ // Reset old pipeline
+ mPipelineCache->ResetPipeline(mPipeline);
+}
void Renderer::operator delete(void* ptr)
{
- gRenderRendererMemoryPool.FreeThreadSafe(static_cast<Renderer*>(ptr));
+ GetRenderRendererMemoryPool().FreeThreadSafe(static_cast<Renderer*>(ptr));
}
Renderer* Renderer::Get(RendererKey::KeyType rendererKey)
{
- return gRenderRendererMemoryPool.GetPtrFromKey(rendererKey);
+ return GetRenderRendererMemoryPool().GetPtrFromKey(rendererKey);
}
void Renderer::SetGeometry(Render::Geometry* geometry)
queryInfo.GenerateHash();
+ // Reset old pipeline
+ mPipelineCache->ResetPipeline(mPipeline);
+
// Find or generate new pipeline.
auto pipelineResult = mPipelineCache->GetPipeline(queryInfo, true);
+ mPipeline = pipelineResult.level2;
+
// should be never null?
return *pipelineResult.pipeline;
}