mContext = &context;
}
-Renderer::~Renderer()
-{
-}
+Renderer::~Renderer() = default;
void Renderer::SetGeometry( Render::Geometry* geometry )
{
return true;
}
- std::vector<Render::Texture*> textures = mRenderDataProvider->GetTextures();
- for (Render::Texture* texture : textures)
+ for( const auto& texture : mRenderDataProvider->GetTextures() )
{
if (texture && texture->IsNativeImage())
{