-#ifndef DALI_INTERNAL_SCENE_GRAPH_RENDER_GEOMETRY_H
-#define DALI_INTERNAL_SCENE_GRAPH_RENDER_GEOMETRY_H
+#ifndef DALI_INTERNAL_RENDER_GEOMETRY_H
+#define DALI_INTERNAL_RENDER_GEOMETRY_H
/*
- * Copyright (c) 2015 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2023 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* limitations under the License.
*/
+// INTERNAL INCLUDES
+#include <dali/devel-api/common/owner-container.h>
+#include <dali/graphics-api/graphics-controller.h>
+#include <dali/graphics-api/graphics-types.h>
#include <dali/internal/common/buffer-index.h>
-#include <dali/internal/common/owner-container.h>
#include <dali/internal/common/owner-pointer.h>
+#include <dali/public-api/common/dali-vector.h>
+#include <dali/public-api/rendering/geometry.h>
namespace Dali
{
namespace Internal
{
-class Context;
class Program;
class GpuBuffer;
-namespace SceneGraph
+namespace Render
{
-class GeometryDataProvider;
+class VertexBuffer;
/**
* This class encapsulates the GPU buffers. It is used to upload vertex data
* to it's GPU buffers, to bind all the buffers and to setup/teardown vertex attribute
* bindings
*/
-class RenderGeometry
+class Geometry
{
public:
- typedef OwnerContainer< GpuBuffer* > GpuBuffers;
+ using Type = Dali::Geometry::Type;
+ using IndexType = Dali::Graphics::Format;
+
+ using Uint16ContainerType = Dali::Vector<uint16_t>;
+ using Uint32ContainerType = Dali::Vector<uint32_t>;
+
+ Geometry();
/**
- * Constructor. Creates a render geometry object with no GPU buffers.
+ * Destructor
*/
- RenderGeometry( );
+ ~Geometry();
/**
- * Destructor
+ * Adds a property buffer to the geometry
+ * @param[in] dataProvider The VertexBuffer data provider
*/
- ~RenderGeometry();
+ void AddVertexBuffer(Render::VertexBuffer* vertexBuffer);
/**
- * Called on Gl Context created
+ * Set the data for the index buffer to be used by the geometry
+ * @param[in] indices A vector containing the indices
*/
- void GlContextCreated( Context& context );
+ void SetIndexBuffer(Uint16ContainerType& indices);
/**
- * Called on Gl Context destroyed.
+ * Set the data for the index buffer to be used by the geometry
+ * @param[in] indices A vector containing the indices
*/
- void GlContextDestroyed();
+ void SetIndexBuffer(Uint32ContainerType& indices);
/**
- * Upload the geometry if it has changed, set up the attributes and perform
- * the Draw call corresponding to the geometry type
- * @param[in] context The GL context
- * @param[in] program The shader program to query for attribute locations
- * @param[in] bufferIndex The current buffer index
- * @param[in] geometryDataProvider The geometry data provider (to fetch geometry from)
+ * Removes a VertexBuffer from the geometry
+ * @param[in] vertexBuffer The property buffer to be removed
*/
- void UploadAndDraw(Context* context,
- Program& program,
- BufferIndex bufferIndex,
- const GeometryDataProvider& geometryDataProvider );
+ void RemoveVertexBuffer(const Render::VertexBuffer* vertexBuffer);
/**
- * Tell the object that the geometry has been updated.
- * It will be uploaded on the next UploadAndDraw call.
+ * Get the vertex buffers
+ * @return the list of vertex buffers
*/
- void GeometryUpdated();
+ [[nodiscard]] const Vector<Render::VertexBuffer*>& GetVertexBuffers() const;
/**
- * Upload the vertex data if it needs uploading.
- * @param[in] context The GL context
- * @param[in] bufferIndex The current buffer index
- * @param[in] geometryDataProvider The geometry data provider (to fetch geometry from)
+ * Called from RenderManager to notify the geometry that current rendering pass has finished.
*/
- void UploadVertexData( Context* context,
- BufferIndex bufferIndex,
- const GeometryDataProvider& geometryDataProvider );
+ void OnRenderFinished();
+ /**
+ * Check if the attributes for the geometry have changed
+ * @return True if vertex buffers have been added or removed since last frame, false otherwise
+ */
+ [[maybe_unused]] [[nodiscard]] bool AttributesChanged() const
+ {
+ return mAttributesChanged;
+ }
-private:
/**
- * Perform the upload of the geometry
- * @param[in] context The GL context
- * @param[in] bufferIndex The current buffer index
- * @param[in] geometryDataProvider The geometry data provider (to fetch geometry from)
+ * Sets the geometry type
+ * @param[in] type The new geometry type
*/
- void DoUpload( Context* context,
- BufferIndex bufferIndex,
- const GeometryDataProvider& geometryDataProvider );
+ void SetType(Type type)
+ {
+ mGeometryType = type;
+ }
/**
- * Bind the geometry buffers
+ * @return the topology of this geometry
*/
- void BindBuffers();
+ [[nodiscard]] Graphics::PrimitiveTopology GetTopology() const;
/**
- * Enable the vertex attributes for each vertex buffer from the corresponding
- * shader program.
- * @param[in] context The GL context
- * @param[in] program The shader program to query for attribute locations
+ * Upload the geometry if it has changed
*/
- void EnableVertexAttributes( Context* context, Program& progam );
+ void Upload(Graphics::Controller& graphicsController);
/**
- * Disable the vertex attributes for each vertex buffer from the corresponding
- * shader program.
- * @param[in] context The GL context
- * @param[in] program The shader program to query for attribute locations
+ * Set up the attributes and perform the Draw call corresponding to the geometry type.
+ *
+ * @param[in] graphicsController The graphics controller
+ * @param[in,out] commandBuffer The current command buffer queue
+ * @param[in] elementBufferOffset The index of first element to draw if index buffer bound
+ * @param[in] elementBufferCount Number of elements to draw if index buffer bound, uses whole buffer when 0
+ * @return true if the draw command was issued, false otherwise
*/
- void DisableVertexAttributes( Context* context, Program& program );
+ bool Draw(Graphics::Controller& graphicsController,
+ Graphics::CommandBuffer& commandBuffer,
+ uint32_t elementBufferOffset,
+ uint32_t elementBufferCount);
/**
- * Perform the correct draw call corresponding to the geometry type
- * @param[in] context The GL context
- * @param[in] bufferIndex The current buffer index
- * @param[in] geometryDataProvider The geometry data provider (to fetch geometry from)
+ * @brief Set up the attributes bind commaneds
+ *
+ * @param[in,out] commandBuffer The current command buffer queue
+ * @return true if the bind command was issued, false otherwise
*/
- void Draw( Context* context,
- BufferIndex bufferIndex,
- const GeometryDataProvider& geometry );
+ bool BindVertexAttributes(Graphics::CommandBuffer& commandBuffer);
private:
- GpuBuffers mVertexBuffers;
- OwnerPointer< GpuBuffer > mIndexBuffer;
-
- bool mDataNeedsUploading;
+ // VertexBuffers
+ Vector<Render::VertexBuffer*> mVertexBuffers;
+
+ Uint16ContainerType mIndices;
+ OwnerPointer<GpuBuffer> mIndexBuffer;
+ IndexType mIndexType;
+ Type mGeometryType;
+
+ // Booleans
+ bool mIndicesChanged : 1;
+ bool mHasBeenUpdated : 1;
+ bool mAttributesChanged : 1;
};
-} // namespace SceneGraph
+} // namespace Render
} // namespace Internal
} // namespace Dali
-#endif // DALI_INTERNAL_SCENE_GRAPH_SAMPLER_DATA_PROVIDER_H
+#endif // DALI_INTERNAL_RENDER_GEOMETRY_H