Geometry::Geometry()
: mIndices(),
- mIndexBuffer(NULL),
+ mIndexBuffer(nullptr),
mGeometryType( Dali::Geometry::TRIANGLES ),
mIndicesChanged(false),
mHasBeenUpdated(false),
{
}
-Geometry::~Geometry()
-{
-}
+Geometry::~Geometry() = default;
void Geometry::GlContextCreated( Context& context )
{
{
if( mIndices.Empty() )
{
- mIndexBuffer = NULL;
+ mIndexBuffer = nullptr;
}
else
{
- if ( mIndexBuffer == NULL )
+ if ( mIndexBuffer == nullptr )
{
mIndexBuffer = new GpuBuffer( context );
}