/*
- * Copyright (c) 2018 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2020 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
#include <dali/internal/common/buffer-index.h>
#include <dali/internal/render/gl-resources/context.h>
#include <dali/internal/render/gl-resources/gpu-buffer.h>
-#include <dali/internal/render/renderers/render-property-buffer.h>
+#include <dali/internal/render/renderers/render-vertex-buffer.h>
#include <dali/internal/render/shaders/program.h>
namespace Dali
{
}
-void Geometry::AddPropertyBuffer( Render::PropertyBuffer* propertyBuffer )
+void Geometry::AddVertexBuffer( Render::VertexBuffer* vertexBuffer )
{
- mVertexBuffers.PushBack( propertyBuffer );
+ mVertexBuffers.PushBack( vertexBuffer );
mAttributesChanged = true;
}
mIndicesChanged = true;
}
-void Geometry::RemovePropertyBuffer( const Render::PropertyBuffer* propertyBuffer )
+void Geometry::RemoveVertexBuffer( const Render::VertexBuffer* vertexBuffer )
{
const auto&& end = mVertexBuffers.End();
for( auto&& iter = mVertexBuffers.Begin(); iter != end; ++iter )
{
- if( *iter == propertyBuffer )
+ if( *iter == vertexBuffer )
{
- //This will delete the gpu buffer associated to the RenderPropertyBuffer if there is one
+ //This will delete the gpu buffer associated to the RenderVertexBuffer if there is one
mVertexBuffers.Remove( iter );
mAttributesChanged = true;
break;