#define DALI_INTERNAL_RENDER_FRAME_BUFFER_H
/*
- * Copyright (c) 2016 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2017 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
#include <dali/internal/render/gl-resources/context.h>
#include <dali/internal/render/renderers/render-sampler.h>
#include <dali/integration-api/gl-defines.h>
-#include <dali/integration-api/resource-declarations.h>
namespace Dali
{
{
namespace Render
{
-class NewTexture;
+class Texture;
class FrameBuffer
{
* @param[in] mipmapLevel The mipmap of the texture to be attached
* @param[in] layer Indicates which layer of a cube map or array texture to attach. Unused for 2D textures
*/
- void AttachColorTexture( Context& context, Render::NewTexture* texture, unsigned int mipmapLevel, unsigned int layer );
+ void AttachColorTexture( Context& context, Render::Texture* texture, unsigned int mipmapLevel, unsigned int layer );
/**
* @brief Bind the framebuffer