#define DALI_INTERNAL_RENDER_FRAME_BUFFER_H
/*
- * Copyright (c) 2016 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2019 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
#include <dali/internal/render/gl-resources/context.h>
#include <dali/internal/render/renderers/render-sampler.h>
#include <dali/integration-api/gl-defines.h>
-#include <dali/integration-api/resource-declarations.h>
namespace Dali
{
{
namespace Render
{
-class NewTexture;
class FrameBuffer
{
public:
- typedef Dali::FrameBuffer::Format Format;
-
/**
* Constructor
- * @param[in] width The width of the FrameBuffer
- * @param[in] height The height of the FrameBuffer
- * @param[in] format The format of the FrameBuffer
*/
- FrameBuffer( unsigned int width, unsigned int height, Format format );
+ FrameBuffer() {};
/**
* Destructor
*/
- ~FrameBuffer();
+ virtual ~FrameBuffer() {};
/**
* Creates a FrameBuffer object in the GPU.
* @param[in] context The GL context
*/
- void Initialize(Context& context);
+ virtual void Initialize( Context& context ) = 0;
/**
* Deletes the framebuffer object from the GPU
* @param[in] context The GL context
*/
- void Destroy( Context& context );
+ virtual void Destroy( Context& context ) = 0;
/**
- * @brief Attach a texture for color rendering
- * param[in] context The GL context
- * @param[in] texture The texture that will be used as output when rendering
- * @param[in] mipmapLevel The mipmap of the texture to be attached
- * @param[in] layer Indicates which layer of a cube map or array texture to attach. Unused for 2D textures
+ * Called by RenderManager to inform the framebuffer that the context has been destroyed
*/
- void AttachColorTexture( Context& context, Render::NewTexture* texture, unsigned int mipmapLevel, unsigned int layer );
+ virtual void GlContextDestroyed() = 0;
/**
* @brief Bind the framebuffer
* @param[in] context The GL context
*/
- void Bind( Context& context );
+ virtual void Bind( Context& context ) = 0;
/**
* @brief Get the width of the FrameBuffer
* @return The width of the framebuffer
*/
- unsigned int GetWidth() const;
+ virtual uint32_t GetWidth() const = 0;
/**
* @brief Get the height of the FrameBuffer
* @return The height of the framebuffer
*/
- unsigned int GetHeight() const;
+ virtual uint32_t GetHeight() const = 0;
+
+ /**
+ * @brief Check whether the FrameBuffer is backed by a render surface
+ * @return True if the FrameBuffer is backed by a render surface
+ */
+ virtual bool IsSurfaceBacked() = 0;
private:
- GLuint mId;
- GLuint mDepthBuffer;
- GLuint mStencilBuffer;
- unsigned int mWidth;
- unsigned int mHeight;
-};
+ /**
+ * @brief Undefined copy constructor. FrameBuffer cannot be copied
+ */
+ FrameBuffer( const FrameBuffer& rhs ) = delete;
+ /**
+ * @brief Undefined assignment operator. FrameBuffer cannot be copied
+ */
+ FrameBuffer& operator=( const FrameBuffer& rhs ) = delete;
+
+};
} // namespace Render
} // namespace Dali
-#endif // DALI_INTERNAL_RENDER_FRAME_BUFFER_H
+#endif // DALI_INTERNAL_RENDER_FRAME_BUFFER_H