#include <dali/internal/render/renderers/render-frame-buffer.h>
// INTERNAL INCLUDES
+#include <dali/integration-api/debug.h>
#include <dali/internal/render/renderers/render-texture.h>
namespace Dali
mDepthBuffer(attachments & Dali::FrameBuffer::Attachment::DEPTH),
mStencilBuffer(attachments & Dali::FrameBuffer::Attachment::STENCIL)
{
+ mCreateInfo.size.width = width;
+ mCreateInfo.size.height = height;
+ if(mDepthBuffer)
+ {
+ mCreateInfo.depthStencilAttachment.depthUsage = Graphics::DepthStencilAttachment::Usage::WRITE;
+ }
+ if(mStencilBuffer)
+ {
+ mCreateInfo.depthStencilAttachment.stencilUsage = Graphics::DepthStencilAttachment::Usage::WRITE;
+ }
}
FrameBuffer::~FrameBuffer() = default;
void FrameBuffer::AttachDepthTexture(Render::Texture* texture, uint32_t mipmapLevel)
{
- if(texture && mDepthBuffer)
+ if(texture)
{
if(!texture->GetGraphicsObject())
{
}
mCreateInfo.depthStencilAttachment.depthTexture = texture->GetGraphicsObject();
+ mCreateInfo.depthStencilAttachment.depthUsage = Graphics::DepthStencilAttachment::Usage::WRITE;
mCreateInfo.depthStencilAttachment.depthLevel = mipmapLevel;
}
}
void FrameBuffer::AttachDepthStencilTexture(Render::Texture* texture, uint32_t mipmapLevel)
{
- if(texture && mStencilBuffer)
+ if(texture)
{
if(!texture->GetGraphicsObject())
{
texture->Create(0 | Graphics::TextureUsageFlagBits::DEPTH_STENCIL_ATTACHMENT | Graphics::TextureUsageFlagBits::SAMPLE);
}
mCreateInfo.depthStencilAttachment.stencilTexture = texture->GetGraphicsObject();
+ mCreateInfo.depthStencilAttachment.stencilUsage = Graphics::DepthStencilAttachment::Usage::WRITE;
mCreateInfo.depthStencilAttachment.stencilLevel = mipmapLevel;
}
}
-void FrameBuffer::Bind()
+bool FrameBuffer::CreateGraphicsObjects()
{
+ bool created = false;
+
if(!mGraphicsObject)
{
- mGraphicsObject = mGraphicsController->CreateFramebuffer(mCreateInfo, nullptr);
+ // Only create a graphics object if there are attachments for it to render into
+ if(mCreateInfo.colorAttachments.empty() &&
+ mCreateInfo.depthStencilAttachment.depthTexture == nullptr &&
+ mCreateInfo.depthStencilAttachment.stencilTexture == nullptr &&
+ !mDepthBuffer && !mStencilBuffer)
+ {
+ DALI_LOG_ERROR("Attempting to bind a framebuffer with no attachments\n");
+ }
+ else
+ {
+ mGraphicsObject = mGraphicsController->CreateFramebuffer(mCreateInfo, std::move(mGraphicsObject));
+
+ // Create render target
+ Graphics::RenderTargetCreateInfo rtInfo{};
+ rtInfo
+ .SetFramebuffer(mGraphicsObject.get())
+ .SetExtent({mWidth, mHeight})
+ .SetPreTransform(0 | Graphics::RenderTargetTransformFlagBits::TRANSFORM_IDENTITY_BIT);
+ mRenderTarget = mGraphicsController->CreateRenderTarget(rtInfo, std::move(mRenderTarget));
+
+ std::vector<Graphics::AttachmentDescription> attachmentDescriptions;
+
+ // Default behaviour for color attachments is to CLEAR and STORE
+ mClearValues.clear();
+ for(auto& attachments : mCreateInfo.colorAttachments)
+ {
+ if(attachments.texture)
+ {
+ Graphics::AttachmentDescription desc{};
+ desc.SetLoadOp(Graphics::AttachmentLoadOp::CLEAR);
+ desc.SetStoreOp(Graphics::AttachmentStoreOp::STORE);
+ attachmentDescriptions.push_back(desc);
+ mClearValues.emplace_back();
+ }
+ }
+
+ if(mCreateInfo.depthStencilAttachment.depthTexture || mCreateInfo.depthStencilAttachment.stencilTexture ||
+ mDepthBuffer || mStencilBuffer)
+ {
+ Graphics::AttachmentDescription depthStencilDesc{};
+ depthStencilDesc.SetLoadOp(Graphics::AttachmentLoadOp::CLEAR)
+ .SetStoreOp(Graphics::AttachmentStoreOp::DONT_CARE);
+
+ if(mCreateInfo.depthStencilAttachment.stencilTexture || mStencilBuffer)
+ {
+ depthStencilDesc.SetStencilLoadOp(Graphics::AttachmentLoadOp::CLEAR)
+ .SetStencilStoreOp(Graphics::AttachmentStoreOp::DONT_CARE);
+ }
+ mClearValues.emplace_back();
+ attachmentDescriptions.push_back(depthStencilDesc);
+ }
+
+ Graphics::RenderPassCreateInfo rpInfo{};
+ rpInfo.SetAttachments(attachmentDescriptions);
+
+ // Add default render pass (loadOp = clear)
+ mRenderPass.emplace_back(mGraphicsController->CreateRenderPass(rpInfo, nullptr));
+
+ // Add default render pass (loadOp = dontcare)
+ attachmentDescriptions[0].SetLoadOp(Graphics::AttachmentLoadOp::DONT_CARE);
+ mRenderPass.emplace_back(mGraphicsController->CreateRenderPass(rpInfo, nullptr));
+
+ created = true;
+ }
}
+ return created;
}
uint32_t FrameBuffer::GetWidth() const
return mHeight;
}
+[[nodiscard]] Graphics::RenderPass* FrameBuffer::GetGraphicsRenderPass(Graphics::AttachmentLoadOp colorLoadOp,
+ Graphics::AttachmentStoreOp colorStoreOp) const
+{
+ // clear only when requested
+ if(colorLoadOp == Graphics::AttachmentLoadOp::CLEAR)
+ {
+ return mRenderPass[0].get();
+ }
+ else
+ {
+ return mRenderPass[1].get();
+ }
+}
+
} // namespace Render
} // namespace Internal