namespace Render
{
-FrameBuffer::FrameBuffer( uint32_t width, uint32_t height, uint32_t attachments )
+FrameBuffer::FrameBuffer( uint32_t width, uint32_t height, Mask attachments )
:mId( 0u ),
mDepthBuffer( attachments & Dali::FrameBuffer::Attachment::DEPTH ),
mStencilBuffer( attachments & Dali::FrameBuffer::Attachment::STENCIL ),