#include <dali/internal/render/gl-resources/native-texture.h>
#include <dali/internal/render/gl-resources/frame-buffer-texture.h>
#include <dali/internal/render/gl-resources/native-frame-buffer-texture.h>
-#include <dali/public-api/images/native-image.h>
namespace Dali
{
-class NativeImage;
+class NativeImageInterface;
namespace Internal
{
}
-Internal::Texture* NewNativeImageTexture( NativeImage& nativeImg, Context& context )
+Internal::Texture* NewNativeImageTexture( NativeImageInterface& nativeImg, Context& context )
{
NativeTexture* texture = new NativeTexture(&nativeImg, context);
if (!texture->Init())
return texture;
}
-Internal::Texture* NewFrameBufferTexture( NativeImagePtr nativeImage,
+Internal::Texture* NewFrameBufferTexture( NativeImageInterfacePtr nativeImage,
Context& context )
{
NativeFrameBufferTexture* texture = new NativeFrameBufferTexture(nativeImage, context);