[3.0] Modify texture bind for OES_EGL_image_external
[platform/core/uifw/dali-core.git] / dali / internal / render / gl-resources / native-texture.cpp
index 8ac99c6..11a62ce 100644 (file)
 
 // INTERNAL INCLUDES
 #include <dali/integration-api/debug.h>
-#include <dali/internal/render/common/vertex.h>
 #include <dali/internal/render/gl-resources/context.h>
-#include <dali/internal/render/gl-resources/texture.h>
 #include <dali/internal/render/gl-resources/texture-units.h>
+#include <dali/internal/render/gl-resources/gl-texture.h>
+#include <dali/devel-api/images/native-image-interface-extension.h>
 
 namespace Dali
 {
@@ -45,27 +45,37 @@ NativeTexture::NativeTexture(NativeImageInterface* nativeImg, Context& context)
 NativeTexture::~NativeTexture()
 {
   DALI_LOG_INFO (Debug::Filter::gImage, Debug::General, "NativeTexture destroyed\n");
+
   // GlCleanup() should already have been called by TextureCache ensuring the resource is destroyed
   // on the render thread. (And avoiding a potentially problematic virtual call in the destructor)
 }
 
-bool NativeTexture::Bind(GLenum target, TextureUnit textureunit )
+bool NativeTexture::Bind( GLenum target, TextureUnit textureunit )
 {
-  bool created = false;
+  bool result = true;
 
-  if( mId==0 )
+  if( mId == 0 )
   {
-    CreateGlTexture();
-    created = true;
+    result = CreateGlTexture();
   }
 
-  // Bind the texture id
-  mContext.ActiveTexture( textureunit );
-  mContext.Bind2dTexture( mId );
-
-  mNativeImage->PrepareTexture();
+  if( result )
+  {
+    // Bind the texture id
+    mContext.ActiveTexture( textureunit );
+
+    int textureTarget = GL_TEXTURE_2D;
+    NativeImageInterface::Extension* extension = mNativeImage->GetExtension();
+    if( extension )
+    {
+      textureTarget = extension->GetEglImageTextureTarget();
+    }
+
+    mContext.BindTexture( textureTarget, mId );
+    mNativeImage->PrepareTexture();
+  }
 
-  return created;
+  return result;
 }
 
 bool NativeTexture::IsFullyOpaque() const
@@ -80,11 +90,25 @@ bool NativeTexture::HasAlphaChannel() const
 
 bool NativeTexture::CreateGlTexture()
 {
+  if( mId != 0 )
+  {
+    DALI_LOG_INFO( Debug::Filter::gImage, Debug::General, "GL texture creation duplicate for GL id: %d\n", &mId );
+    return true;
+  }
+
   if( mNativeImage->GlExtensionCreate() )
   {
     mContext.GenTextures( 1, &mId );
     mContext.ActiveTexture( TEXTURE_UNIT_UPLOAD );  // bind in unused unit so rebind works the first time
-    mContext.Bind2dTexture( mId );
+
+    int textureTarget = GL_TEXTURE_2D;
+    NativeImageInterface::Extension* extension = mNativeImage->GetExtension();
+    if( extension )
+    {
+      textureTarget = extension->GetEglImageTextureTarget();
+    }
+
+    mContext.BindTexture( textureTarget, mId );
 
     mContext.PixelStorei( GL_UNPACK_ALIGNMENT, 1 ); // We always use tightly packed data
 
@@ -96,7 +120,7 @@ bool NativeTexture::CreateGlTexture()
   }
   else
   {
-    DALI_LOG_ERROR( "Error creating native image!" );
+    DALI_LOG_ERROR( "Error creating native image!\n" );
   }
 
   return mId != 0;
@@ -106,10 +130,9 @@ void NativeTexture::GlCleanup()
 {
   Texture::GlCleanup();
 
-  DALI_ASSERT_DEBUG(mNativeImage);
+  DALI_ASSERT_DEBUG( mNativeImage );
 
   mNativeImage->GlExtensionDestroy();
-
   mNativeImage.Reset();
 }