namespace Internal
{
-FrameBufferTexture::FrameBufferTexture(unsigned int width, unsigned int height, Pixel::Format pixelFormat, Context& context)
+FrameBufferTexture::FrameBufferTexture(unsigned int width, unsigned int height, Context& context)
: Texture( context,
width, height,
+ width, height )
+{
+ DALI_LOG_TRACE_METHOD(Debug::Filter::gImage);
+
+ mFrameBufferName = 0;
+ mRenderBufferName = 0;
+}
+
+FrameBufferTexture::FrameBufferTexture(unsigned int width, unsigned int height, Pixel::Format pixelFormat, Context& context)
+: Texture( context,
width, height,
- pixelFormat )
+ width, height ),
+ mPixelFormat( pixelFormat )
{
DALI_LOG_TRACE_METHOD(Debug::Filter::gImage);