void FlushVertexAttributeLocations();
/**
- * Reset the cached internal vertex attribute state
- */
- void ResetVertexAttributeState();
-
- /**
* Either enables or disables a vertex attribute location in the cache
* The cahnges won't take affect until FlushVertexAttributeLocations is called
* @param location attribute location
/**
* Sets the initial GL state.
*/
- void ResetGlState();
+ void InitializeGlState();
private: // Data