#define __DALI_INTERNAL_CONTEXT_H__
/*
- * Copyright (c) 2016 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2017 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
*/
void PrintGlString(const char* stringName, GLenum stringId)
{
- DALI_LOG_INFO(Debug::Filter::gRender, Debug::General, "GL %s = %s\n", stringName, (const char *)GetString( stringId ) );
+ DALI_LOG_INFO(Debug::Filter::gRender, Debug::General, "GL %s = %s\n", stringName, reinterpret_cast< const char * >( GetString( stringId ) ) );
}
/****************************************************************************************
}
/**
+ * Wrapper for OpenGL ES 2.0 glBindTexture( target )
+ */
+ void BindTexture( int target, GLuint texture )
+ {
+ if (mBound2dTextureId[ mActiveTextureUnit ] != texture)
+ {
+ mBound2dTextureId[ mActiveTextureUnit ] = texture;
+
+ LOG_GL("BindTexture target(%d) %d\n", target, texture);
+ CHECK_GL( mGlAbstraction, mGlAbstraction.BindTexture(target, texture) );
+ }
+ }
+
+ /**
* Wrapper for OpenGL ES 2.0 glBindTexture(GL_TEXTURE_CUBE_MAP)
*/
void BindCubeMapTexture( GLuint texture )
*/
void DepthMask(GLboolean flag)
{
+ bool booleanFlag = flag != GL_FALSE;
// only change state if needed
- if( flag != mDepthMaskEnabled )
+ if( booleanFlag != mDepthMaskEnabled )
{
- mDepthMaskEnabled = flag;
- LOG_GL("DepthMask %s\n", flag ? "True" : "False");
+ mDepthMaskEnabled = booleanFlag;
+ LOG_GL("DepthMask %s\n", booleanFlag ? "True" : "False");
CHECK_GL( mGlAbstraction, mGlAbstraction.DepthMask( mDepthMaskEnabled ) );
}
}