}
/**
+ * Wrapper for OpenGL ES 2.0 glBindTexture(GL_TEXTURE_CUBE_MAP)
+ */
+ void BindCubeMapTexture( GLuint texture )
+ {
+ LOG_GL("BindTexture GL_TEXTURE_CUBE_MAP %d\n", texture);
+ CHECK_GL( mGlAbstraction, mGlAbstraction.BindTexture(GL_TEXTURE_CUBE_MAP, texture) );
+ }
+
+ /**
* Wrapper for OpenGL ES 2.0 glBlendColor()
*/
void SetDefaultBlendColor()